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Releases: EnAppelsin/SHARCarRandomiser

auto-build-refs/heads/v4

28 Aug 22:01
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Updated libraries

auto-build-refs/heads/seeding

16 Aug 19:53
adc8792
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Pre-release
Update HandleCharModel.lua

- Potentially fix an issue with Custom Characters

auto-build-refs/pull/61/merge

28 Aug 21:58
93a019e
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Merge 8cf00bcf513ae9631405dcf8af78b5c5e34514f9 into 1e6ba05a9ecf5f57f…

auto-build-refs/heads/master

16 Aug 20:00
8cf00bc
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Fix DT API in build workflow

auto-build-refs/pull/60/merge

07 Oct 20:50
0468904
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Merge 231027d86c0c6bef681c119593dad205124deed3 into 4fa11e1ccdc0d7fbe…

auto-build-refs/heads/dev

16 Aug 20:00
231027d
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Merge branch 'master' into dev

v2.1 beta 3.1

24 Nov 23:34
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v2.1 beta 3.1 Pre-release
Pre-release

This is a pre-release version which may have crashes. Please report any crashes so they can be fixed!

RandomiserCars has been updated, please consider redownloading if you downloaded before 24.11.2019

ADDITIONS

  • [Beta 1] Adds a setting to remove forced car out outofvehicle conditions
  • [Beta 2] Added randomising of the item above race/bonus mission NPCs
  • [Beta 2] Added ability to randomise static cars (e.g. phone booth and bonus vehicles)
  • [Beta 2] Added verbose debug for debugging specific issues
  • [Beta 2] Added ability to force certain randomisations for debugging specific issues
  • [Beta 3] Random Bonus Missions
  • [Beta 3] Random level missions to play missions from other levels sharing the map
  • [Beta 3] Random Text
  • [Beta 3] Speedrun mode

CHANGES

  • [Beta 1] Changed the entire back-end code on handing MFK files, making the below possible:
  • [Beta 1] RandomItems now randomises multiple instances of the same item (e.g. Bonestorm is now 10 different item drops)
  • [Beta 1] RandomMissionVehicles now randomises multiple instances of the same car (e.g. Cell-outs and Operation Hellfish)
  • [Beta 2] RandomItems now has the option to include characters and cars in the drops list
  • [Beta 3] AI tire grip is massively increased so they drive better
  • [Beta 3] Chair (Custom car) has lower HP
  • [Beta 3] Beta releases have much higher debug output by default

BUG FIXES

  • [Beta 1] Fixed a bug causing some dialogues to freeze
  • [Beta 1] Fixed Traffic pizza van and BnF pizza van being randomised to the same car
  • [Beta 2] Fixed a bug with sound limits crashing the game
  • [Beta 2] Fixed gags in RandomInteriors
  • [Beta 2] Fixed RandomItems crashing missions with race objectives
  • [Beta 2] Fixed an issue when saving randomised mission cars
  • [Beta 3.1] Fixed an issue with Speedrun Mode where it didn't fully force the settings

KNOWN ISSUES

  • RandomCarSounds can rarely cause crashes at any time. Cause by unknown limitations with car sounds.
  • Some missions with random missions won't load the area. A mission restart should fix this.
  • Random static vehicles may produce model errors (missing wheels, etc)

v2.1 beta 3

24 Nov 20:38
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v2.1 beta 3 Pre-release
Pre-release

This is a pre-release version which may have crashes. Please report any crashes so they can be fixed!

RandomiserCars has been updated, please consider redownloading if you downloaded before 24.11.2019

ADDITIONS

  • [Beta 1] Adds a setting to remove forced car out outofvehicle conditions
  • [Beta 2] Added randomising of the item above race/bonus mission NPCs
  • [Beta 2] Added ability to randomise static cars (e.g. phone booth and bonus vehicles)
  • [Beta 2] Added verbose debug for debugging specific issues
  • [Beta 2] Added ability to force certain randomisations for debugging specific issues
  • [Beta 3] Random Bonus Missions
  • [Beta 3] Random level missions to play missions from other levels sharing the map
  • [Beta 3] Random Text
  • [Beta 3] Speedrun mode

CHANGES

  • [Beta 1] Changed the entire back-end code on handing MFK files, making the below possible:
  • [Beta 1] RandomItems now randomises multiple instances of the same item (e.g. Bonestorm is now 10 different item drops)
  • [Beta 1] RandomMissionVehicles now randomises multiple instances of the same car (e.g. Cell-outs and Operation Hellfish)
  • [Beta 2] RandomItems now has the option to include characters and cars in the drops list
  • [Beta 3] AI tire grip is massively increased so they drive better
  • [Beta 3] Chair (Custom car) has lower HP
  • [Beta 3] Beta releases have much higher debug output by default

BUG FIXES

  • [Beta 1] Fixed a bug causing some dialogues to freeze
  • [Beta 1] Fixed Traffic pizza van and BnF pizza van being randomised to the same car
  • [Beta 2] Fixed a bug with sound limits crashing the game
  • [Beta 2] Fixed gags in RandomInteriors
  • [Beta 2] Fixed RandomItems crashing missions with race objectives
  • [Beta 2] Fixed an issue when saving randomised mission cars

KNOWN ISSUES

  • RandomCarSounds can rarely cause crashes at any time. Cause by unknown limitations with car sounds.
  • Some missions with random missions won't load the area. A mission restart should fix this.
  • Random static vehicles may produce model errors (missing wheels, etc)

v2.1 beta 2

10 Oct 23:02
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v2.1 beta 2 Pre-release
Pre-release

This is a pre-release version which may have crashes. Please report any crashes so they can be fixed!

ADDITIONS

  • [Beta 1] Adds a setting to remove forced car out outofvehicle conditions
  • [Beta 2] Added randomising of the item above race/bonus mission NPCs
  • [Beta 2] Added ability to randomise static cars (e.g. phone booth and bonus vehicles)
  • [Beta 2] Added verbose debug for debugging specific issues
  • [Beta 2] Added ability to force certain randomisations for debugging specific issues

CHANGES

  • [Beta 1] Changed the entire back-end code on handing MFK files, making the below possible:
  • [Beta 1] RandomItems now randomises multiple instances of the same item (e.g. Bonestorm is now 10 different item drops)
  • [Beta 1] RandomMissionVehicles now randomises multiple instances of the same car (e.g. Cell-outs and Operation Hellfish)
  • [Beta 2] RandomItems now has the option to include characters and cars in the drops list

BUG FIXES

  • [Beta 1] Fixed a bug causing some dialogues to freeze
  • [Beta 1] Fixed Traffic pizza van and BnF pizza van being randomised to the same car
  • [Beta 2] Fixed a bug with sound limits crashing the game
  • [Beta 2] Fixed gags in RandomInteriors
  • [Beta 2] Fixed RandomItems crashing missions with race objectives
  • [Beta 2] Fixed an issue when saving randomised mission cars

KNOWN ISSUES

  • RandomCarSounds can rarely cause crashes at any time. Cause by unknown limitations with car sounds.
  • Some missions with random missions won't load the area. A mission restart should fix this.

v2.1 beta 1

25 Aug 19:30
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v2.1 beta 1 Pre-release
Pre-release

This is a pre-release version which may have crashes. Please report any crashes so they can be fixed!

ADDITIONS

  • [Beta 1] Adds a setting to remove forced car out outofvehicle conditions

CHANGES

  • [Beta 1] Changed the entire back-end code on handing MFK files, making the below possible:
  • [Beta 1] RandomItems now randomises multiple instances of the same item (e.g. Bonestorm is now 10 different item drops)
  • [Beta 1] RandomMissionVehicles now randomises multiple instances of the same car (e.g. Cell-outs and Operation Hellfish)

BUG FIXES

  • [Beta 1] Fixed a bug causing some dialogues to freeze
  • [Beta 1] Fixed Traffic pizza van and BnF pizza van being randomised to the same car

KNOWN ISSUES

  • None at the moment.
  • RandomCarSounds can rarely cause crashes at any time. Cause by unknown limitations with car sounds.