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Support custom limits to possibly fix chase car amount crash
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; CustomLimits.ini | ||
; Define custom limits to change what the game is capable of handling. | ||
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; [Miscellaneous] Section | ||
; DeletedEntityLimit: Change the amount of entities that can be deleted at one time. Defaults to 5000. | ||
; PathLimit: Change the maximum amount of pedstrian paths that can exist. Defaults to 125. | ||
; CarLimit: Change the maximum amount of cars. Defaults to 30 and can only be set up to 127. | ||
; ActionButtonLimit: Change the maximum amount of action buttons. Must be divisible by 8. | ||
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; [Roads] Section | ||
; CubeShapeLimit: The maximum amount of Cube Shapes that can exist. Defaults to 1200. | ||
; RoadLimit: The maximum amount of Roads that can exist. Defaults to 150. | ||
; IntersectionLimit: The maximum amount of Intersections that can exist. Defaults to 60. | ||
; RoadSegmentLimit: The maximum amount of Road Segments that can exist. Defaults to 1200. | ||
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; [Regions] Section | ||
; Limit: The maximum amount of Regions that can be loaded at once (including the Terra file). Defaults to 7. | ||
; EntityLimit: The maximum amount of entities any one zone can contain. Defaults to 2000. | ||
; RoadSegmentLimit: The maximum amount of Road Segments any one zone can contain. Defaults to 1250. | ||
; Given that Road Segments should only ever be in the Terra file, this should just match the other RoadSegmentLimit in the [Roads] section. | ||
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; [TreeNodes] Section | ||
; DrawDistance: The maximum distance any part of an object can be from the camera before it stops rendering. Defaults to 200. | ||
; BoundsMinimumY: The minimum position on the Y axis in any tree node. Defaults to -200. Leave blank to use the value in the k-d Tree. | ||
; BoundsMaximumY: The maximum position on the Y axis in any tree node. Defaults to 100. Leave blank to use the value in the k-d Tree. | ||
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; [Billboards] Section | ||
; QuadGroupLimit: The maximum amount of billboard quad groups that can exist. Defaults to 25. | ||
; QuadLimit: The maximum amount of billboard quads that can exist. Defaults to 100. | ||
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; [CollisionIndices] Section | ||
; VehicleLimit: The maximum amount of vehicle collision indices. Defaults to 15. | ||
; CharacterLimit: The maximum amount of character collision indices. Defaults to 18. | ||
; StaticPhysLimit: The maximum amount of static phys collision indices. Defaults to 30. | ||
; AnimCollLimit: The maximum amount of anim coll collision indices. Defaults to 20. | ||
; FenceLimit: The maximum amount of fence collision indices. Defaults to 8. | ||
; DynaPhysLimit: The maximum amount of dyna phys collision indices. Defaults to 20. | ||
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; [Sound] Section | ||
; PlayingClipPlayerLimit: The maximum amount of simultaneously playing clip players. Defaults to 25. | ||
; PlayingStreamPlayerLimit: The maximum amount of simultaneously playing stream players. Defaults to 8. | ||
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; Notes | ||
; When building custom maps, the Model Builder totals up many of these limits for you. | ||
; You should just make sure these limits are at least greater than the totals of any of your mod's custom maps. | ||
; If your mod still uses Radical's maps, then also keep these limits to at least what they are by default. | ||
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[CollisionIndices] | ||
VehicleLimit=30 |
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