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Update auto-detected builds, thanks UE-Explorer/UE-Explorer#53
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EliotVU committed Apr 19, 2024
1 parent f0b0e06 commit af72dbb
Showing 1 changed file with 16 additions and 3 deletions.
19 changes: 16 additions & 3 deletions src/UnrealPackage.cs
Original file line number Diff line number Diff line change
Expand Up @@ -483,9 +483,11 @@ public enum BuildName
[Build(801, 30)] Dishonored,

/// <summary>
/// 828/000
/// 788/001,828/000
/// </summary>
[Build(788, 1, BuildFlags.ConsoleCooked)] [Build(828, 0, BuildFlags.ConsoleCooked)]
[Build(788, 1, BuildFlags.ConsoleCooked)]
// Conflict with GoW3
//[Build(828, 0, BuildFlags.ConsoleCooked)]
InfinityBlade,

/// <summary>
Expand All @@ -507,11 +509,22 @@ public enum BuildName
[Build(832, 46)] Borderlands2,

/// <summary>
/// 842/001
/// 842-864/001
/// </summary>
[Build(842, 1, BuildFlags.ConsoleCooked)]
[Build(864, 1, BuildFlags.ConsoleCooked)]
InfinityBlade2,

// Cannot auto-detect, ambiguous with UDK-2015-01-29
//[Build(868, 0, BuildFlags.ConsoleCooked)]
InfinityBlade3,

/// <summary>
/// 868/008
/// </summary>
[Build(868, 8, BuildFlags.ConsoleCooked)]
InjusticeMobile,

/// <summary>
/// XCom
///
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