1.3.2
This release is mostly improving performance and stability:
- Fix: While very rare, it was possible for triangles that are exactly on the edge of two voxels to not be voxelized
- Performance: Creating VOX palettes has been sped up significantly using truncation in addition to k-means clustering
- Performance: Voxelization now relies less on dynamic memory which does slightly improve voxelization speed
- Performance: More voxel-io built-in functions have been defined for MSVC, which may slightly improve Windows I/O performance