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Jenkins committed Nov 30, 2019
2 parents 9b1dd68 + a056c59 commit 31df650
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95 changes: 95 additions & 0 deletions data/free worlds side plots.txt
Original file line number Diff line number Diff line change
Expand Up @@ -155,6 +155,101 @@ mission "FW Conservatory 2B"



mission "FW Flamethrower 1"
landing
name "Weapon Testing"
description "When you have time, report to <destination>, where Barmy Edward has another weapon he would like you to test."
source
near Kraz 1 100
destination Rust
to offer
has "event: plasma turret available"
random < 15

on offer
conversation
`A message arrives for you soon after you land. It's from Barmy Edward, the weapons engineer at Kraz Cybernetics. He writes: "Hello again, Captain! I've been working on a new weapon, and for some reason no one else wants to help out with the testing. If you're interested in getting your hands on some hot new technology, drop by Rust and come visit our factory."`
accept



mission "FW Flamethrower 2"
landing
name "Weapon Testing"
description "A test ship with new weaponry is in orbit around <planet>. Fight and disable it (but do not board or destroy it!) and then land to give Barmy Edward feedback on its performance."
source Rust
to offer
has "FW Flamethrower 1: done"

on offer
conversation
`You received a message recently from Barmy Edward, asking you to stop by the Kraz Cybernetics facility to help test a new weapon. Do you want to visit them now?`
choice
` (Yes.)`
` (No.)`
defer
scene scene/loc5
` You give your name to the receptionist, and she directs you to the hangar where the weapons group does their design and prototyping. Barmy Edward shakes your hand warmly and says, "Here's the deal. We've got a new weapon, something a little out of the ordinary. We're hoping it will be useful against the pirates, in particular. Interested in helping us?"`
` "Of course," you say.`
` "Great," he says. "I won't share the details, because I want you to get the full effect of the surprise. But, there's a ship in orbit, the Doombat, that has been fitted with a few of these new weapons. Your job will be to fight it and disable it, then tell us what you think of its weapons."`
` He shakes a finger in your face and says, "Now mind you, we just want you to disable the Doombat, not destroy it. We bought it from a scrapyard, so it's barely spaceworthy, but all the same I want to be able to keep using it for future tests. Understood?"`
choice
` "Okay, I promise not to destroy it or steal it."`
` "Sorry, this sounds a bit too risky. I'd rather not be involved in this sort of testing."`
decline
` "Great," he says, rubbing his hands together with a gleeful expression on his face. He's clearly looking forward to hearing what you think of his latest invention.`
accept

npc save disable
personality disables staying heroic
government "Test Dummy"
ship "Doombat" "Doombat"

on visit
dialog `You've landed on <planet>, but you have not disabled the <npc> yet. Disable it and before returning.`
on complete
event "flamethrower available" 30
log "Assisted Barmy Edward with another weapon test: this time, a flamethrower weapon that works by overheating and disabling its target rather than dealing lots of damage to it. It may or may not be useful in actual combat."
conversation
scene outfit/flamethrower
`You head to the hangar to meet up with Barmy Edward, and find him tinkering with a large gun you don't recognize. Presumably, this is the flamethrower that you were just attacked with in orbit. "It runs on hyperspace fuel, you see," he says. "So, what did you think?"`
choice
` "It's a terrifying weapon."`
goto terrifying
` "It looks impressive, but it didn't do very much damage."`
goto damage
` "Your flamethrower doesn't seem to work very well."`
goto bad
label terrifying
` "Isn't it?" he says. "Mostly useful against small ships, of course, or ships that are running way too close to their thermal thresholds. But the ability to temporarily disable a ship without even dropping its shields first could be quite useful in certain tactical situations."`
` "When will it be available for sale?" you ask.`
goto available
label damage
` "No, doing damage isn't the point," he says. "The idea is to heat up the target to the point where it goes into emergency thermal shutdown. Basically a way to temporarily disable even a ship with full shields. Of course, big ships can absorb an awful lot of heat without changing temperature much, so I suspect it will be most useful against smaller targets."`
` "That is an interesting idea," you say. "Are they available for sale yet?"`
goto available
label bad
` "Oh." He seems somewhat dejected. "Well, if you were flying a smaller ship, you might think differently. Or if your ship didn't have adequate cooling. My idea was to target pirate ships with those illegal modified blasters that run hotter than usual."`
` "I guess that makes sense," you say, "although I wouldn't want to run out of jump fuel by accident. Are you going to be making them available for sale?"`
goto available
label available
` "Well, I should have an initial model for sale in a month or so," he says. "I'll be interested to see what uses you or anyone else might find for them. Anyway, thanks for your help." You say goodbye and head back to your ship.`

ship "Fury" "Doombat"
add attributes
"self destruct" 1
outfits
"Flamethrower" 4
"nGVF-BB Fuel Cell"
"Supercapacitor"
"D14-RN Shield Generator"
"Ramscoop"
"X2700 Ion Thruster"
"X2200 Ion Steering"
"Hyperdrive"



mission "FW Wolf Pack 1"
name "Ramscoop Technology"
description "Travel to <planet> in the Deep, where Free Worlds sympathizers will share details of a new ramscoop technology. (You may have to bribe planets along the way to get permission to refuel.)"
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95 changes: 0 additions & 95 deletions data/free worlds start.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1052,101 +1052,6 @@ mission "FW Senate 1B"



mission "FW Flamethrower 1"
landing
name "Weapon Testing"
description "When you have time, report to <destination>, where Barmy Edward has another weapon he would like you to test."
source
near Kraz 1 100
destination Rust
to offer
has "event: plasma turret available"
random < 15

on offer
conversation
`A message arrives for you soon after you land. It's from Barmy Edward, the weapons engineer at Kraz Cybernetics. He writes: "Hello again, Captain! I've been working on a new weapon, and for some reason no one else wants to help out with the testing. If you're interested in getting your hands on some hot new technology, drop by Rust and come visit our factory."`
accept



mission "FW Flamethrower 2"
landing
name "Weapon Testing"
description "A test ship with new weaponry is in orbit around <planet>. Fight and disable it (but do not board or destroy it!) and then land to give Barmy Edward feedback on its performance."
source Rust
to offer
has "FW Flamethrower 1: done"

on offer
conversation
`You received a message recently from Barmy Edward, asking you to stop by the Kraz Cybernetics facility to help test a new weapon. Do you want to visit them now?`
choice
` (Yes.)`
` (No.)`
defer
scene scene/loc5
` You give your name to the receptionist, and she directs you to the hangar where the weapons group does their design and prototyping. Barmy Edward shakes your hand warmly and says, "Here's the deal. We've got a new weapon, something a little out of the ordinary. We're hoping it will be useful against the pirates, in particular. Interested in helping us?"`
` "Of course," you say.`
` "Great," he says. "I won't share the details, because I want you to get the full effect of the surprise. But, there's a ship in orbit, the Doombat, that has been fitted with a few of these new weapons. Your job will be to fight it and disable it, then tell us what you think of its weapons."`
` He shakes a finger in your face and says, "Now mind you, we just want you to disable the Doombat, not destroy it. We bought it from a scrapyard, so it's barely spaceworthy, but all the same I want to be able to keep using it for future tests. Understood?"`
choice
` "Okay, I promise not to destroy it or steal it."`
` "Sorry, this sounds a bit too risky. I'd rather not be involved in this sort of testing."`
decline
` "Great," he says, rubbing his hands together with a gleeful expression on his face. He's clearly looking forward to hearing what you think of his latest invention.`
accept

npc save disable
personality disables staying heroic
government "Test Dummy"
ship "Doombat" "Doombat"

on visit
dialog `You've landed on <planet>, but you have not disabled the <npc> yet. Disable it and before returning.`
on complete
event "flamethrower available" 30
log "Assisted Barmy Edward with another weapon test: this time, a flamethrower weapon that works by overheating and disabling its target rather than dealing lots of damage to it. It may or may not be useful in actual combat."
conversation
scene outfit/flamethrower
`You head to the hangar to meet up with Barmy Edward, and find him tinkering with a large gun you don't recognize. Presumably, this is the flamethrower that you were just attacked with in orbit. "It runs on hyperspace fuel, you see," he says. "So, what did you think?"`
choice
` "It's a terrifying weapon."`
goto terrifying
` "It looks impressive, but it didn't do very much damage."`
goto damage
` "Your flamethrower doesn't seem to work very well."`
goto bad
label terrifying
` "Isn't it?" he says. "Mostly useful against small ships, of course, or ships that are running way too close to their thermal thresholds. But the ability to temporarily disable a ship without even dropping its shields first could be quite useful in certain tactical situations."`
` "When will it be available for sale?" you ask.`
goto available
label damage
` "No, doing damage isn't the point," he says. "The idea is to heat up the target to the point where it goes into emergency thermal shutdown. Basically a way to temporarily disable even a ship with full shields. Of course, big ships can absorb an awful lot of heat without changing temperature much, so I suspect it will be most useful against smaller targets."`
` "That is an interesting idea," you say. "Are they available for sale yet?"`
goto available
label bad
` "Oh." He seems somewhat dejected. "Well, if you were flying a smaller ship, you might think differently. Or if your ship didn't have adequate cooling. My idea was to target pirate ships with those illegal modified blasters that run hotter than usual."`
` "I guess that makes sense," you say, "although I wouldn't want to run out of jump fuel by accident. Are you going to be making them available for sale?"`
goto available
label available
` "Well, I should have an initial model for sale in a month or so," he says. "I'll be interested to see what uses you or anyone else might find for them. Anyway, thanks for your help." You say goodbye and head back to your ship.`

ship "Fury" "Doombat"
add attributes
"self destruct" 1
outfits
"Flamethrower" 4
"nGVF-BB Fuel Cell"
"Supercapacitor"
"D14-RN Shield Generator"
"Ramscoop"
"X2700 Ion Thruster"
"X2200 Ion Steering"
"Hyperdrive"



mission "FW Pirates 2"
landing
name "Southern Patrol"
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