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description: This page describes the evolving items currently available on your EQEmu Server. This requires release 22.xx. | ||
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# Evolving Items | ||
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The evolving items system is only available on the Rain of Fear 2 (RoF2) Client. | ||
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- Allows for evolving item support for RoF2 only. | ||
- Has a 30 sec timer after equipping an evolving item before it can start to evolve. Time is configurable with a Rule. | ||
XP gain is Rule configurable for raid, solo, and group xp. | ||
- Enables the Evolving XP Transfer in Corathus Creep. This is limited at present as I have little information. It currently allows for xp transfer between items that have the same type, and subtype. I can and will update this as feedback comes in. | ||
- PlayerEvent logging is enabled for various functions, namely progression of an item and xp transfer between items. | ||
- Evolving item status remains with the item, and will transfer if an tradeable item is traded. | ||
- There are two gm commands to monitor statis. #evolve target and #evolve item | ||
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The system is controlled using the following server rules: | ||
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| Category | Rule Name | Default | Description | | ||
| :--- | :--- | :--- | :--- | | ||
| EvolvingItems | PercentOfSoloExperience | 0.1 | Percentage of solo experience allocated to evolving items that require experience. Default is 0.1% | | ||
| EvolvingItems | PercentOfGroupExperience | 0.1 | Percentage of group experience allocated to evolving items that require experience. Default is 0.1%| | ||
| EvolvingItems | PercentOfRaidExperience | 0.1 | Percentage of solo experience allocated to evolving items that require experience. Default is 0.1%| | ||
| EvolvingItems | DelayUponEquipping | 30000 | Delay in ms before an evolving item will earn rewards after equipping. Default is 30000ms or 30s. | | ||
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## Installation | ||
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There are two tables utilized in the functionality. | ||
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#character_evolving_items | ||
This table contains character specific data surrounding the evolving items in the characters possession. If a character trades, deletes, sells, etc an evolving item the deleted_at column is updated. This allows for a history of items that the character has had. Rows are not deleted. | ||
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#items_evolving_details | ||
This table is sourced from the content database and contains the generic evolution data regarding an item. There are several generic columns, though there are three that should be understood: | ||
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**type** | ||
References the how the item evolves. Types are sourced in the namespace EvolvingItems::Types and are listed below. This list will be expanded as more is known about evolving items. | ||
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|Type|Description| | ||
|:---:|:---| | ||
|1|Experience based evolution| | ||
|2|Number of Kills| | ||
|3|Specific Mob Race| | ||
|4|Specific Zone ID| | ||
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|SubType|Description| | ||
|:---:|:---| | ||
|0|When type = 1, use all experience| | ||
|1|When type = 1, use only solo experience| | ||
|2|When type = 1, use only group experience| | ||
|3|When type = 1, use only raid experience| | ||
|x|When type = 2, NOT YET IMPLEMENTED| | ||
|x|When type = 3, the Mob Race ID of the kill| | ||
|x|When type = 2, the Zone ID where the kill must occur| | ||
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|required_amount|Description| | ||
|:---:|:---| | ||
|x|The amount required of the type/subtype combination to evolve that level of the item| | ||
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There are two items with presets to demonstrate | ||
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**Evolution ID 1211** | ||
Level 1 is item id 85612 requiring 100,000 of experience from any source | ||
Level 2 is item id 85613 requiring 200,000 of experience from any source | ||
Level 3 is item id 85614 requiring 300,000 of experience from any source | ||
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**Evolving ID 1066** | ||
Level 1 is item id 89550 requring 500 kills of race id 274 | ||
Level 2 is item id 89551 requring 1000 kills of race id 274 | ||
Level 3 is item id 89552 requring 2000 kills of race id 274 | ||
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## XP Transfer | ||
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There is an witch in Corathus Creep who will preform basic transfer of evolving item experience. The current implementation allows for the following: | ||
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- If sub_types are the same, the conversion rate is 100% otherwise it is 30% | ||
- The current amount is the total of all the levels currently obtained | ||
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If there are any suggests, please create an issue and I can work to add more functionality. | ||
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## Admin Commands | ||
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There are several admin commands to assist GMs. | ||
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- \#evolve item item_id | ||
This allows the GM to query the details of an item. | ||
Example: #evolve item 85613 | ||
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- \#evolve target | ||
Please ensure to have a player targeted. | ||
This is used to display the evolving details for all items that the player has in their possession. | ||
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## Player Event Logging | ||
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The following player events are available. | ||
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|Rule Name|Default|Retention| | ||
|:---|:---|:---| | ||
|Evolve Item|Enabled|7 days| | ||
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The playerevent has a status field which captures a more detailed explanation. Status messages such as: | ||
- Evolved Item due to obtaining progression - Old Evolve Item removed from inventory. | ||
- Evolved Item due to obtaining progression - New Evolve Item placed in inventory. | ||
- Transfer XP - Original FROM Evolve Item removed from inventory. | ||
- Transfer XP - Updated FROM item placed in inventory. | ||
- Transfer XP - Original TO Evolve Item removed from inventory. | ||
- Transfer XP - Updated TO Evolve item placed in inventory. | ||
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## Known Issues | ||
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There are currently no known issues. |
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