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v22.51.0

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@Akkadius Akkadius released this 26 May 21:10

Commands

Crash

Feature

Fixes

  • Accuracy, Avoidance and Atk adjustments (#4336) @fryguy503 2024-05-26
  • Fix Crash with null Argument in #modifynpcstat (#4318) @Kinglykrab 2024-05-24
  • Fix RemoveAlternateCurrencyValue not updating Client (#4317) @Kinglykrab 2024-05-23
  • Fix Using Bind Wound Above 70% Health (#4340) @Kinglykrab 2024-05-26
  • Fix issue with #hotfix (#4316) @Kinglykrab 2024-05-22
  • Fix issue with #suspend (#4314) @Kinglykrab 2024-05-23
  • Fix issue with KeepOneRecordPerCompletedTask (#4313) @Kinglykrab 2024-05-23
  • Fix mistaken removed RULE_CATEGORY_END() (#4341) @fryguy503 2024-05-26
  • Missed a mob offense section for PR #4328 (#4331) @fryguy503 2024-05-26
  • Raid Targets should not be Blindable as this will break all spell casting AI. (#4334) @fryguy503 2024-05-26
  • When Mounts are allowed to zone, block them from zoning to disallowed zones. (#4330) @fryguy503 2024-05-25
  • When refreshing buffs, attempt to use the same buffslot if the buff still exists. (#4338) @fryguy503 2024-05-26

Lua Mod

  • Fix issue with SetAAEXP and SetEXP firing when uninitialized (#4345) @Akkadius 2024-05-26

Merchants

  • Add New Classic Greed/Faction/Charisma Prices Rule (#4301) @noudess 2024-05-17

Mobs

  • Remove entity type checks from ScanCloseMobs (#4323) @Akkadius 2024-05-25

NPC Spells

  • Fix an issue where procs wouldn't fire if no spell entries in list (#4344) @Akkadius 2024-05-26

Perl

  • Linux /opt/eqemu-perl checks when using release binaries (#4346) @Akkadius 2024-05-26

Quest API

Rules

  • Added MeleeMitigation Level Difference Roll Adjusted for level diffs (#4332) @fryguy503 2024-05-26
  • Allow maximum per kill AA amount (#4329) @fryguy503 2024-05-25
  • Allow servers to adjust the filtering threshold for heals from damage (e.g. Mark of Kings). (#4327) @fryguy503 2024-05-25
  • Backstab Haste Correction (#4337) @fryguy503 2024-05-26
  • Mob Offensive and Weapon Skill static tables (#4328) @fryguy503 2024-05-25
  • Remove hard coded initial aggro in favor or an adjustable Rule (#4333) @fryguy503 2024-05-26

Scripts

Spells