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[Commands] #reload Command Overhaul. #2162
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- Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command. - #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading. - All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation. - Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff. - Added Variables table reloading to command.
There are some other things I'd like to add to this. |
Ready for review. |
May be worth testing against #1905 |
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Looks great
This doesn't fix that issue, I just added the code for the command made sure it at least sent the packet. Fixing ground spawns will require changing the way they're loaded/reloaded. |
Not sure if we want to wait on merge for ground spawns fix or not. Seems like the code for them is just really old and would need a revamp. |
Separate scope imo |
Pending Documentation
EQEmu/eqemu-docs-v2#35
Developer Tools Menu
Reload Command Menu