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Implement soundboard features. | ||
- Sound models: :class:`PartialSoundboardSound`, :class:`SoundboardSound`, :class:`GuildSoundboardSound` | ||
- Managing sounds: | ||
- Get soundboard sounds using :attr:`Guild.soundboard_sounds`, :attr:`Client.get_soundboard_sound`, or fetch them using :meth:`Guild.fetch_soundboard_sound`, :meth:`Guild.fetch_soundboard_sounds`, or :meth:`Client.fetch_default_soundboard_sounds` | ||
- New sounds can be created with :meth:`Guild.create_soundboard_sound` | ||
- Handle guild soundboard sound updates using the :attr:`~Event.guild_soundboard_sounds_update` event | ||
- Send sounds using :meth:`VoiceChannel.send_soundboard_sound` | ||
- New attributes: :attr:`Guild.soundboard_limit`, :attr:`VoiceChannelEffect.sound`, :attr:`Client.soundboard_sounds` | ||
- New audit log actions: :attr:`AuditLogAction.soundboard_sound_create`, :attr:`~AuditLogAction.soundboard_sound_update`, :attr:`~AuditLogAction.soundboard_sound_delete` |
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Rename :attr:`Intents.emojis_and_stickers` to :attr:`Intents.expressions`. An alias is provided for backwards compatibility. |
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The ``cls`` parameter of UI component decorators (such as :func:`ui.button`) now accepts any matching callable, in addition to item subclasses. |
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Add :meth:`GroupChannel.get_partial_message`. |
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Fix :class:`ui.Modal` timeout issues with long-running callbacks, and multiple modals with the same user and ``custom_id``. |
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