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A Löve2D template for those who want to get straight to the action.

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quicklöve

Starter project files to prototype ideas quicker. Don't get bogged with boilerplate.

Important

This template uses middleclass for basic OOP structuring, and anim8 for easier animation handling.

Both are included in each game/utils/ directory by default.

Warning

The quicklöve template, as outlined in conf.lua uses the classic gameboy aspect ratio by default, which is then scaled by 4.

This means all our assets can be created for this 'style', then scaled up. In this codebase, this is done through the ScalingFactor global variable, which should be used to scale up each draw cycle prior to rendering sprites, and popped off the draw stack before rendering things like text.

However, this technique of scaling can catch you out when using things like mouse coordinates, which need to be scaled down by ScalingFactor before transitioning to game logic. I.e, an Entity, in logic, might be have position.x=4, yet it will be rendered at x=16, and if you try click on it as part of your game, the mouse will be at x=16, thus needing to be scaled down.


Running the development build

Execute this from top-most directory of your created game folder

/Applications/love.app/Contents/MacOS/love game

Building

Web Building

To build for web in order to publish to itch.io,

npm i love.js
npx love.js game build

then zip the build and upload it.

This repository has had issues with this technique of building. An alternative approach is to zip the contents of the game/ directory, not game/ itself into build.love then run

npx love.js game/build.love build

Caution

Due to quirks with love.js make sure to turn on the experimental SharedArrayBuffer support option

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A Löve2D template for those who want to get straight to the action.

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