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Releases: DeniedAccessLife/ArduinoStrike

ArduinoStrike v1.6.0

09 Nov 18:50
e7c7b6b
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Changelog:

  • Improved existing recoil control patterns for enhanced accuracy.
  • Introduced the FastReload feature, allowing faster reloads for certain weapons.
  • Updated configuration parameters to support new functionality.
  • Increased delay for Rapid Fire shots to 300ms for better timing.
  • Modified HandleWeaponFire function to improve stop-fire behavior within iteration loops.
  • Optimized the sketch file to incorporate new features.
  • Changed the Arduino connection initialization method to address potential error fixes.

ArduinoStrike v1.5.0

07 Nov 19:55
5c6538a
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Changes:

  • Added new recoil control patterns for additional weapon types.
  • Optimized existing recoil control patterns for better performance.
  • Introduced a configuration parameter for sensitivity in the zoom mode.
  • Improved HandleWeaponFire function for enhanced security and optimization.

ArduinoStrike v1.4.0

25 Oct 17:52
4e58966
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Changes:

  • Small code correction in class and method declarations.
  • Implemented ColorBot for color detection and mouse click automation.
  • Refactored HandleWeaponFire to exit loop immediately when left mouse button is released.
  • Applied SetProcessDPIAware within ColorBot initialization to handle DPI scaling issues.
  • Simplified HandleWeaponFire parameter list by directly handling weapon data modification within the function.
  • Improved code readability, updated classes, modified implementations, and ensured adherence to OOP principles.

ArduinoStrike v1.3.0

12 Aug 11:25
a801747
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Changes:

  • The input validation function is implemented.
  • Small code correction in class and method declarations.
  • New configuration variable to track the confirmation of the recoil control
  • Changed HandleWeaponFire function has been changed for improved handling of mouse states.

ArduinoStrike v1.2.0

12 Jul 12:35
16a071d
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Changes:

  • Small code correction in class and method declarations.
  • Moved weapon-related functions and enums to Weapons.h.
  • Changed GetWeaponState function to handle weapon states.
  • Improved clarity and structure of impact control functions.
  • Introduced GetWeaponData function for handling weapon states.
  • Enhanced readability by using cout instead of printf for console output.
  • Added functions IsKeyHolded, IsKeyPressed to Weapons.h to handle key states.
  • Simplified the Arduino class by focusing on essential read and write functions.
  • The overall code structure was optimized for better maintainability and extensibility.
  • Improved naming conventions for better readability and understanding of function purposes.
  • Console output handling was enhanced to improve the user experience during application use.
  • Code modularity has been improved by organizing related functionalities into separate files.

ArduinoStrike v1.1.0

31 Mar 11:40
e1aaac0
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Changes:

  • Small code correction.
  • Improved clarity of impact control.
  • Added support for saving configuration settings.

ArduinoStrike v1.0.0

31 Oct 18:51
230cfe2
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The first release of ArduinoStrike.