Releases: DeniedAccessLife/ArduinoStrike
Releases · DeniedAccessLife/ArduinoStrike
ArduinoStrike v1.6.0
Changelog:
- Improved existing recoil control patterns for enhanced accuracy.
- Introduced the FastReload feature, allowing faster reloads for certain weapons.
- Updated configuration parameters to support new functionality.
- Increased delay for Rapid Fire shots to 300ms for better timing.
- Modified
HandleWeaponFire
function to improve stop-fire behavior within iteration loops. - Optimized the sketch file to incorporate new features.
- Changed the Arduino connection initialization method to address potential error fixes.
ArduinoStrike v1.5.0
Changes:
- Added new recoil control patterns for additional weapon types.
- Optimized existing recoil control patterns for better performance.
- Introduced a configuration parameter for sensitivity in the zoom mode.
- Improved
HandleWeaponFire
function for enhanced security and optimization.
ArduinoStrike v1.4.0
Changes:
- Small code correction in class and method declarations.
- Implemented
ColorBot
for color detection and mouse click automation. - Refactored
HandleWeaponFire
to exit loop immediately when left mouse button is released. - Applied
SetProcessDPIAware
withinColorBot
initialization to handle DPI scaling issues. - Simplified
HandleWeaponFire
parameter list by directly handling weapon data modification within the function. - Improved code readability, updated classes, modified implementations, and ensured adherence to OOP principles.
ArduinoStrike v1.3.0
Changes:
- The input validation function is implemented.
- Small code correction in class and method declarations.
- New configuration variable to track the confirmation of the recoil control
- Changed
HandleWeaponFire
function has been changed for improved handling of mouse states.
ArduinoStrike v1.2.0
Changes:
- Small code correction in class and method declarations.
- Moved weapon-related functions and enums to
Weapons.h
. - Changed
GetWeaponState
function to handle weapon states. - Improved clarity and structure of impact control functions.
- Introduced
GetWeaponData
function for handling weapon states. - Enhanced readability by using
cout
instead ofprintf
for console output. - Added functions
IsKeyHolded
,IsKeyPressed
to Weapons.h to handle key states. - Simplified the
Arduino
class by focusing on essential read and write functions. - The overall code structure was optimized for better maintainability and extensibility.
- Improved naming conventions for better readability and understanding of function purposes.
- Console output handling was enhanced to improve the user experience during application use.
- Code modularity has been improved by organizing related functionalities into separate files.
ArduinoStrike v1.1.0
Changes:
- Small code correction.
- Improved clarity of impact control.
- Added support for saving configuration settings.
ArduinoStrike v1.0.0
The first release of ArduinoStrike.