r169
PvP
r169 (2024-02-27)
Full Changelog Previous Releases
- Blood moon and Ashenvale: fix handling time zones for start time
Turns out GetServerTime() does not return server time but local time. Which
is fine because synchronized clocks are a thing. But we need to adjust for
server time zone.
The previous logic just relying on GetGameTime() got this right, but it was
unreliable because GetGameTime() sucks in other ways.