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@github-actions github-actions released this 27 Feb 19:05
· 43 commits to master since this release

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r169 (2024-02-27)

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  • Blood moon and Ashenvale: fix handling time zones for start time
    Turns out GetServerTime() does not return server time but local time. Which
    is fine because synchronized clocks are a thing. But we need to adjust for
    server time zone.
    The previous logic just relying on GetGameTime() got this right, but it was
    unreliable because GetGameTime() sucks in other ways.