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Add in swapping A/B and X/Y when holding ZR for Hogwarts Legacy spellcasting #1071

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115 changes: 115 additions & 0 deletions .github/workflows/dotnet-desktop.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,115 @@
# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.

# This workflow will build, test, sign and package a WPF or Windows Forms desktop application
# built on .NET Core.
# To learn how to migrate your existing application to .NET Core,
# refer to https://docs.microsoft.com/en-us/dotnet/desktop-wpf/migration/convert-project-from-net-framework
#
# To configure this workflow:
#
# 1. Configure environment variables
# GitHub sets default environment variables for every workflow run.
# Replace the variables relative to your project in the "env" section below.
#
# 2. Signing
# Generate a signing certificate in the Windows Application
# Packaging Project or add an existing signing certificate to the project.
# Next, use PowerShell to encode the .pfx file using Base64 encoding
# by running the following Powershell script to generate the output string:
#
# $pfx_cert = Get-Content '.\SigningCertificate.pfx' -Encoding Byte
# [System.Convert]::ToBase64String($pfx_cert) | Out-File 'SigningCertificate_Encoded.txt'
#
# Open the output file, SigningCertificate_Encoded.txt, and copy the
# string inside. Then, add the string to the repo as a GitHub secret
# and name it "Base64_Encoded_Pfx."
# For more information on how to configure your signing certificate for
# this workflow, refer to https://github.com/microsoft/github-actions-for-desktop-apps#signing
#
# Finally, add the signing certificate password to the repo as a secret and name it "Pfx_Key".
# See "Build the Windows Application Packaging project" below to see how the secret is used.
#
# For more information on GitHub Actions, refer to https://github.com/features/actions
# For a complete CI/CD sample to get started with GitHub Action workflows for Desktop Applications,
# refer to https://github.com/microsoft/github-actions-for-desktop-apps

name: .NET Core Desktop

on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]

jobs:

build:

strategy:
matrix:
configuration: [Debug, Release]

runs-on: windows-latest # For a list of available runner types, refer to
# https://help.github.com/en/actions/reference/workflow-syntax-for-github-actions#jobsjob_idruns-on

env:
Solution_Name: your-solution-name # Replace with your solution name, i.e. MyWpfApp.sln.
Test_Project_Path: your-test-project-path # Replace with the path to your test project, i.e. MyWpfApp.Tests\MyWpfApp.Tests.csproj.
Wap_Project_Directory: your-wap-project-directory-name # Replace with the Wap project directory relative to the solution, i.e. MyWpfApp.Package.
Wap_Project_Path: your-wap-project-path # Replace with the path to your Wap project, i.e. MyWpf.App.Package\MyWpfApp.Package.wapproj.

steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0

# Install the .NET Core workload
- name: Install .NET Core
uses: actions/setup-dotnet@v3
with:
dotnet-version: 6.0.x

# Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild
- name: Setup MSBuild.exe
uses: microsoft/[email protected]

# Execute all unit tests in the solution
- name: Execute unit tests
run: dotnet test

# Restore the application to populate the obj folder with RuntimeIdentifiers
- name: Restore the application
run: msbuild $env:Solution_Name /t:Restore /p:Configuration=$env:Configuration
env:
Configuration: ${{ matrix.configuration }}

# Decode the base 64 encoded pfx and save the Signing_Certificate
- name: Decode the pfx
run: |
$pfx_cert_byte = [System.Convert]::FromBase64String("${{ secrets.Base64_Encoded_Pfx }}")
$certificatePath = Join-Path -Path $env:Wap_Project_Directory -ChildPath GitHubActionsWorkflow.pfx
[IO.File]::WriteAllBytes("$certificatePath", $pfx_cert_byte)
# Create the app package by building and packaging the Windows Application Packaging project
- name: Create the app package
run: msbuild $env:Wap_Project_Path /p:Configuration=$env:Configuration /p:UapAppxPackageBuildMode=$env:Appx_Package_Build_Mode /p:AppxBundle=$env:Appx_Bundle /p:PackageCertificateKeyFile=GitHubActionsWorkflow.pfx /p:PackageCertificatePassword=${{ secrets.Pfx_Key }}
env:
Appx_Bundle: Always
Appx_Bundle_Platforms: x86|x64
Appx_Package_Build_Mode: StoreUpload
Configuration: ${{ matrix.configuration }}

# Remove the pfx
- name: Remove the pfx
run: Remove-Item -path $env:Wap_Project_Directory\GitHubActionsWorkflow.pfx

# Upload the MSIX package: https://github.com/marketplace/actions/upload-a-build-artifact
- name: Upload build artifacts
uses: actions/upload-artifact@v3
with:
name: MSIX Package
path: ${{ env.Wap_Project_Directory }}\AppPackages
7 changes: 5 additions & 2 deletions BetterJoyForCemu/App.config
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,10 @@
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapXY" value="false" />

<!--Swap A-B/X-Y buttons when ZR is held; useful for hogwarts legacy if on, this mimicks the (other half of) Xbox layout by the button name, rather than by the physical layout.-->
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapSpells" value="false" />
<!-- Allows for calibration of the controller's gyro. Adds a "Calibrate" button.-->
<!-- When "true", click the "Calibrate" button once to get gyro calibrate data.-->
<!-- When enabled, can only calibrate one controller at a time.-->
Expand Down Expand Up @@ -155,4 +158,4 @@
<!-- Default: 0 -->
<add key="DebugType" value="0" />
</appSettings>
</configuration>
</configuration>
11 changes: 11 additions & 0 deletions BetterJoyForCemu/Joycon.cs
Original file line number Diff line number Diff line change
Expand Up @@ -891,6 +891,7 @@ private void Poll() {

bool swapAB = Boolean.Parse(ConfigurationManager.AppSettings["SwapAB"]);
bool swapXY = Boolean.Parse(ConfigurationManager.AppSettings["SwapXY"]);
bool swapSpells = Boolean.Parse(ConfigurationManager.AppSettings["SwapSpells"]);
float stickScalingFactor = float.Parse(ConfigurationManager.AppSettings["StickScalingFactor"]);
float stickScalingFactor2 = float.Parse(ConfigurationManager.AppSettings["StickScalingFactor2"]);

Expand Down Expand Up @@ -1330,6 +1331,7 @@ private static OutputControllerXbox360InputState MapToXbox360Input(Joycon input)

var swapAB = input.swapAB;
var swapXY = input.swapXY;
var swapSpells = input.swapSpells;

var isPro = input.isPro;
var isLeft = input.isLeft;
Expand All @@ -1343,6 +1345,10 @@ private static OutputControllerXbox360InputState MapToXbox360Input(Joycon input)
var sliderVal = input.sliderVal;

if (isPro) {
if (output.trigger_right > 0 & swapSpells) {
swapAB = !swapAB;
swapXY = !swapXY;
}
output.a = buttons[(int)(!swapAB ? Button.B : Button.A)];
output.b = buttons[(int)(!swapAB ? Button.A : Button.B)];
output.y = buttons[(int)(!swapXY ? Button.X : Button.Y)];
Expand Down Expand Up @@ -1434,6 +1440,7 @@ public static OutputControllerDualShock4InputState MapToDualShock4Input(Joycon i

var swapAB = input.swapAB;
var swapXY = input.swapXY;
var swapSpells = input.swapSpells;

var isPro = input.isPro;
var isLeft = input.isLeft;
Expand All @@ -1447,6 +1454,10 @@ public static OutputControllerDualShock4InputState MapToDualShock4Input(Joycon i
var sliderVal = input.sliderVal;

if (isPro) {
if (output.trigger_right > 0 & swapSpells) {
swapAB = !swapAB;
swapXY = !swapXY;
}
output.cross = buttons[(int)(!swapAB ? Button.B : Button.A)];
output.circle = buttons[(int)(!swapAB ? Button.A : Button.B)];
output.triangle = buttons[(int)(!swapXY ? Button.X : Button.Y)];
Expand Down