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<script setup lang="ts"> | ||
import { GamecoreNode, | ||
DynamicExpression, | ||
GamecoreTargetType, evaluateTargetType, | ||
} from '@/scripts/sources/gamecore'; | ||
import BlockLayout from '@/views/gamecore/BlockLayout.vue'; | ||
import EvaluateExpression from '../EvaluateExpression.vue'; | ||
const props = defineProps<{node:GamecoreNode}>() | ||
const node = props.node as unknown as | ||
{ | ||
TargetType?:GamecoreTargetType | ||
CompareType:string | ||
CompareNumber:DynamicExpression | ||
} | ||
</script> | ||
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<template> | ||
<BlockLayout :source="node"> | ||
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<em>{{ evaluateTargetType(node.TargetType) }}</em> | ||
character count is | ||
<template v-if="node.CompareType"> | ||
<em>{{ node.CompareType }}</em> to | ||
</template> | ||
<template v-if="node.CompareNumber"> | ||
<em><EvaluateExpression :expression="node.CompareNumber" /></em> | ||
</template> | ||
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</BlockLayout> | ||
</template> | ||
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<style scoped> | ||
</style> |
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<script setup lang="ts"> | ||
import { GamecoreNode, | ||
DynamicExpression, | ||
GamecoreTargetType, evaluateTargetType, | ||
} from '@/scripts/sources/gamecore'; | ||
import BlockLayout from '@/views/gamecore/BlockLayout.vue'; | ||
import EvaluateExpression from '../EvaluateExpression.vue'; | ||
const props = defineProps<{node:GamecoreNode}>() | ||
const node = props.node as unknown as | ||
{ | ||
TargetType?:GamecoreTargetType | ||
CompareType:string | ||
CompareValue:DynamicExpression | ||
} | ||
</script> | ||
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<template> | ||
<BlockLayout :source="node"> | ||
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<template v-if="node.TargetType"> | ||
<em>{{ evaluateTargetType(node.TargetType) }}</em>'s monster phase is | ||
</template> | ||
<template v-else> | ||
Monster phase is | ||
</template> | ||
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<template v-if="node.CompareType"> | ||
<em>{{ node.CompareType }}</em> to | ||
</template> | ||
<template v-if="node.CompareValue"> | ||
<em><EvaluateExpression :expression="node.CompareValue" /></em> | ||
</template> | ||
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</BlockLayout> | ||
</template> | ||
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<style scoped> | ||
</style> |
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---|---|---|
@@ -0,0 +1,54 @@ | ||
<script setup lang="ts"> | ||
import { GamecoreNode, | ||
GamecoreTargetType, evaluateTargetType, | ||
DynamicExpression, | ||
} from '@/scripts/sources/gamecore'; | ||
import BlockLayout from '@/views/gamecore/BlockLayout.vue'; | ||
import EvaluateExpression from '../EvaluateExpression.vue'; | ||
const props = defineProps<{node:GamecoreNode}>() | ||
const node = props.node as unknown as | ||
{ | ||
TargetType?:GamecoreTargetType | ||
Active?:string | ||
BarType?:number | ||
CurrentState?:string | ||
CD?:DynamicExpression | ||
ActiveCount?:DynamicExpression | ||
CurrentCount?:DynamicExpression | ||
MaxCount?:DynamicExpression | ||
} | ||
</script> | ||
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<template> | ||
<BlockLayout :source="node" :cosmetic="true"> | ||
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Update | ||
<template v-if="node.TargetType"> | ||
<em>{{ evaluateTargetType(node.TargetType) }}</em>'s | ||
</template> | ||
power bar; | ||
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<span v-if="node.Active || node.CurrentState"> | ||
State: <em>{{node.Active }}</em> / <em>{{node.CurrentState }}</em> | ||
</span> | ||
<span v-if="node.BarType"> | ||
Type: <em>{{node.BarType }}</em> | ||
</span> | ||
<span v-if="node.CD"> | ||
Cooldown: <em><EvaluateExpression :expression="node.CD" /></em> | ||
</span> | ||
<span v-if="node.ActiveCount"> | ||
Active Count: <em><EvaluateExpression :expression="node.ActiveCount" /></em> | ||
/ <em><EvaluateExpression :expression="node.MaxCount" /></em> | ||
</span> | ||
<span v-if="node.CurrentCount"> | ||
Count: <em><EvaluateExpression :expression="node.CurrentCount" /></em> | ||
/ <em><EvaluateExpression :expression="node.MaxCount" /></em> | ||
</span> | ||
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</BlockLayout> | ||
</template> | ||
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<style scoped> | ||
</style> |
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<script setup lang="ts"> | ||
import { GamecoreNode, | ||
GamecoreTargetType, evaluateTargetType, | ||
DynamicExpression, | ||
} from '@/scripts/sources/gamecore'; | ||
import BlockLayout from '@/views/gamecore/BlockLayout.vue'; | ||
import EvaluateExpression from '../EvaluateExpression.vue'; | ||
const props = defineProps<{node:GamecoreNode}>() | ||
const node = props.node as unknown as | ||
{ | ||
TargetType?:GamecoreTargetType | ||
BaseAttackTime?:DynamicExpression | ||
EnhancedAttackTime?:DynamicExpression | ||
IsShow?:boolean | ||
} | ||
</script> | ||
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<template> | ||
<BlockLayout :source="node" :cosmetic="true"> | ||
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{{ node.IsShow ? 'Show' : 'Hide' }} attack time | ||
<template v-if="node.TargetType"> | ||
for <em>{{ evaluateTargetType(node.TargetType) }}</em> | ||
</template> | ||
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as | ||
<template v-if="node.BaseAttackTime"> | ||
Base: <em><EvaluateExpression :expression="node.BaseAttackTime" /></em> | ||
</template> | ||
<template v-if="node.EnhancedAttackTime"> | ||
<template v-if="node.BaseAttackTime">+</template> | ||
Enhanced: <em><EvaluateExpression :expression="node.EnhancedAttackTime" /></em> | ||
</template> | ||
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</BlockLayout> | ||
</template> | ||
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<style scoped> | ||
</style> |
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@@ -0,0 +1,27 @@ | ||
<script setup lang="ts"> | ||
import { GamecoreNode, | ||
GamecoreTargetType, evaluateTargetType, | ||
} from '@/scripts/sources/gamecore'; | ||
import BlockLayout from '@/views/gamecore/BlockLayout.vue'; | ||
const props = defineProps<{node:GamecoreNode}>() | ||
const node = props.node as unknown as | ||
{ | ||
TargetType?:GamecoreTargetType | ||
} | ||
</script> | ||
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<template> | ||
<BlockLayout :source="node" :cosmetic="true"> | ||
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Trigger | ||
<template v-if="node.TargetType"> | ||
<em>{{ evaluateTargetType(node.TargetType) }}</em>'s | ||
</template> | ||
power bar visual effect | ||
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</BlockLayout> | ||
</template> | ||
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<style scoped> | ||
</style> |