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General Settings | settings.json
{
"ConfigVersion": "7", //Config Version do not change
"Mode": 0, //Humanity/Affinity mode currently only mod 0 works, mode 2 enables the secondary affinities and 1 enables highest affinity
"NotificationMessageTime": 15, //How long kill feed and suicide feed notification will stay on the page
"KillFeed": 1, // 1 Enabled|0 Disabled If enabled this will show a kill feed using system notifications
"SucideFeed": 0, // 1 Enabled|0 Disabled If enabled this will show a suicide feed using system notifications
"KillFeedMessageColor": [ 200, 250, 0, 100 ], //The Color for Killfeed and Sucide fee notifications
"CommandPrefix": "/", // This is the prefix for the humanity and stat commands must be only one letter/symbol
"AllowStatCommand": 1, // 1 Enabled|0 Disabled If enabled it will allow players to use the /stat command
"AllowHumanityCommand": 1, // 1 Enabled|0 Disabled If enabled it will allow players to use the /humanity command
"AllowGUI": 1, // 1 Enabled|0 Disabled If enabled it will alow players to open the GUI
"GUIHeading": "#HAB_TITLE", // This is the Heading for the Heroes and Bandits GUI, default is Heroes and Bandits in one of the supported languages
"HideKillsInGUI": 0, // 1 Enabled|0 Disabled If enabled this hide Kills in the GUI
"BanditCanRemoveMask": 0, // 1 Enabled|0 Disabled When enabled it will allow Bandits to remove there masks also auto attaches one if they spawn without one or their level changes
"BanditCanRemoveArmBand": 1, // 1 Enabled|0 Disabled When enabled it will allow Bandits to remove there armbands also auto attaches one if they spawn without one or their level changes
"BanditMasks": [ //List of masks for bandits
"BandanaMask_RedPattern",
"BandanaMask_BlackPattern",
"BandanaMask_CamoPattern",
"BandanaMask_GreenPattern",
"BandanaMask_PolkaPattern",
"Bandana_Blue",
"Bandana_Pink",
"Bandana_Yellow"
],
"BanditArmBands": [], //List of armbands for bandits
"HeroCanRemoveMask": 1, // 1 Enabled|0 Disabled When enabled it will allow Heroes to remove there masks also auto attaches one if they spawn without one or their level changes
"HeroCanRemoveArmBand": 1, // 1 Enabled|0 Disabled When enabled it will allow Heroes to remove their armbands also auto attaches one if they spawn without one or their level changes
"HeroMasks": [], //List of masks for heroes
"HeroArmBands": [], //List of armbands for heroes
"AffintyCantGoBelowZero": 1,// 1 Enabled|0 Disabled This is used for mode 1 or 2 to prevent secondary affinities from going below 0 (This does not affect humanity
"ResetAffinitiesOnDeath": 0, // 1 Enabled|0 Disabled if enabled the affinities will reset on death
"ResetStatsOnDeath": 0, // 1 Enabled | 0 Disabled If enabled it will reset the players stats on death
"DodTags_EnableHumanityOnDogTags": 1, // 1 Enabled | 0 Disabled If enabled it will show the players humanity on dog tags
"DodTags_EnableAffinityOnDogTags": 1, // 1 Enabled | 0 Disabled If enabled it will show the players Affinity on dog tags
"Expansion_EnableIconOnPlayerTag": 1, // 1 Enabled|0 Disabled This enables the humanity image to be shown on the players tag
"Expansion_ImageTypePlayerTag": 0, //0 Affinty Image / 1 Level Image
"Expansion_HideNameOnPlayerTag": 0, // 1 Enabled|0 Disabled when enabled it hides the players name on the tag so only the image is shown
"ExceptionLogs": 1, // 1 Enabled|0 Disabled If enabled this will place Exception Logs in the Script.log
"VerboseLogs": 0, // 1 Enabled|0 Disabled If enabled this will place Verbose Logs in the Script.log good for trouble shooting why a zone might not be working
"DebugLogs": 0, // 1 Enabled|0 Disabled If enabled this will place Debug Logs in the Script.log good for developers trying to mod my mod
"DebugCommand": 0,
"BambiSkins": [ //These are the list of skins for Bambis to be returned by the Get Player Skin Command
"SurvivorM_Boris",
"SurvivorM_Hassan",
"SurvivorF_Frida",
"SurvivorM_Jose",
"SurvivorM_Cyril",
"SurvivorF_Gabi"
],
"HeroSkins": [ //These are the list of skins for Heroes to be returned by the Get Player Skin Command
"SurvivorM_Indar",
"SurvivorM_Lewis",
"SurvivorF_Linda",
"SurvivorM_Taiki",
"SurvivorM_Mirek",
"SurvivorM_Oliver",
"SurvivorF_Irena",
"SurvivorF_Judy",
"SurvivorF_Keiko",
"SurvivorM_Niki",
"SurvivorM_Rolf"
],
"BanditSkins": [ //These are the list of skins for Bandits to be returned by the Get Player Skin Command
"SurvivorM_Peter",
"SurvivorM_Kaito",
"SurvivorF_Naomi",
"SurvivorM_Francis",
"SurvivorM_Elias",
"SurvivorM_Manua",
"SurvivorM_Denis",
"SurvivorM_Quinn",
"SurvivorM_Guo",
"SurvivorM_Seth",
"SurvivorF_Maria",
"SurvivorF_Eva",
"SurvivorF_Helga"
]
}
This is just the version of the configs this allows for automated upgrades
"ConfigVersion": "7"
This is still in testing phase of setting Humanity/Affinity mode currently only mod 0 works, mode 2 enables the secondary affinities and 1 enables highest affinity
"Mode": 0
How long in seconds the killfeed and suicidefeed notification will stay on the page
"NotificationMessageTime": 15
1 Enabled|0 Disabled If enabled this will show a kill feed using system notifications
"KillFeed": 1
1 Enabled|0 Disabled If enabled this will show a suicide feed using system notifications
"SucideFeed": 0
The Color for Killfeed and Sucide fee notifications in A R G B
"KillFeedMessageColor": [ 200, 250, 0, 100 ]
This is the prefix for the humanity and stat commands must be only one letter/symbol useful when using vpp admin tools as it will block
"CommandPrefix": "/"
1 Enabled|0 Disabled If enabled it will allow players to use the /stat command
"AllowStatCommand": 1
"AllowHumanityCommand": 1, // 1 Enabled|0 Disabled If enabled it will allow players to use the /humanity command
"AllowGUI": 1, // 1 Enabled|0 Disabled If enabled it will alow players to open the GUI
"GUIHeading": "#HAB_TITLE", // This is the Heading for the Heroes and Bandits GUI, default is Heroes and Bandits in one of the supported languages
"HideKillsInGUI": 0, // 1 Enabled|0 Disabled If enabled this hide Kills in the GUI
"BanditCanRemoveMask": 0, // 1 Enabled|0 Disabled When enabled it will allow Bandits to remove there masks also auto attaches one if they spawn without one or their level changes
"BanditCanRemoveArmBand": 1, // 1 Enabled|0 Disabled When enabled it will allow Bandits to remove there armbands also auto attaches one if they spawn without one or their level changes
"BanditMasks": [ //List of masks for bandits
"BandanaMask_RedPattern",
"BandanaMask_BlackPattern",
"BandanaMask_CamoPattern",
"BandanaMask_GreenPattern",
"BandanaMask_PolkaPattern",
"Bandana_Blue",
"Bandana_Pink",
"Bandana_Yellow"
],
"BanditArmBands": [], //List of armbands for bandits
"HeroCanRemoveMask": 1, // 1 Enabled|0 Disabled When enabled it will allow Heroes to remove there masks also auto attaches one if they spawn without one or their level changes
"HeroCanRemoveArmBand": 1, // 1 Enabled|0 Disabled When enabled it will allow Heroes to remove their armbands also auto attaches one if they spawn without one or their level changes
"HeroMasks": [], //List of masks for heroes
"HeroArmBands": [], //List of armbands for heroes
"AffintyCantGoBelowZero": 1,// 1 Enabled|0 Disabled This is used for mode 1 or 2 to prevent secondary affinities from going below 0 (This does not affect humanity
"ResetAffinitiesOnDeath": 0, // 1 Enabled|0 Disabled if enabled the affinities will reset on death
"ResetStatsOnDeath": 0, // 1 Enabled | 0 Disabled If enabled it will reset the players stats on death
"DodTags_EnableHumanityOnDogTags": 1, // 1 Enabled | 0 Disabled If enabled it will show the players humanity on dog tags
"DodTags_EnableAffinityOnDogTags": 1, // 1 Enabled | 0 Disabled If enabled it will show the players Affinity on dog tags
"Expansion_EnableIconOnPlayerTag": 1, // 1 Enabled|0 Disabled This enables the humanity image to be shown on the players tag
"Expansion_ImageTypePlayerTag": 0, //0 Affinty Image / 1 Level Image
"Expansion_HideNameOnPlayerTag": 0, // 1 Enabled|0 Disabled when enabled it hides the players name on the tag so only the image is shown
"ExceptionLogs": 1, // 1 Enabled|0 Disabled If enabled this will place Exception Logs in the Script.log
"VerboseLogs": 0, // 1 Enabled|0 Disabled If enabled this will place Verbose Logs in the Script.log good for trouble shooting why a zone might not be working
"DebugLogs": 0, // 1 Enabled|0 Disabled If enabled this will place Debug Logs in the Script.log good for developers trying to mod my mod
"DebugCommand": 0,
"BambiSkins": [ //These are the list of skins for Bambis to be returned by the Get Player Skin Command
"SurvivorM_Boris",
"SurvivorM_Hassan",
"SurvivorF_Frida",
"SurvivorM_Jose",
"SurvivorM_Cyril",
"SurvivorF_Gabi"
],
"HeroSkins": [ //These are the list of skins for Heroes to be returned by the Get Player Skin Command
"SurvivorM_Indar",
"SurvivorM_Lewis",
"SurvivorF_Linda",
"SurvivorM_Taiki",
"SurvivorM_Mirek",
"SurvivorM_Oliver",
"SurvivorF_Irena",
"SurvivorF_Judy",
"SurvivorF_Keiko",
"SurvivorM_Niki",
"SurvivorM_Rolf"
],
"BanditSkins": [ //These are the list of skins for Bandits to be returned by the Get Player Skin Command
"SurvivorM_Peter",
"SurvivorM_Kaito",
"SurvivorF_Naomi",
"SurvivorM_Francis",
"SurvivorM_Elias",
"SurvivorM_Manua",
"SurvivorM_Denis",
"SurvivorM_Quinn",
"SurvivorM_Guo",
"SurvivorM_Seth",
"SurvivorF_Maria",
"SurvivorF_Eva",
"SurvivorF_Helga"
]
}