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Preservation Blocks
Acts as a solid barrier, unless the creature has Azure Dike charges.
Acts as a solid barrier, unless the creature has an active soporific potion effect. In that case, also grants the "enter_dream_gate" criterion for the "lategame/enter_strange_preservation_ruin" advancement.
Simple invisible solid block. Can be placed/broken in creative by having one in hand.
Hands out a single Aether Graced Nevtar Gloves for each player interacting with it and has the status effect spectrum:fatal_slumber
.
The player will be flagged for having gotten an item, meaning every player can only interact with the bowl once.
A directional block, similar to an Observer.
- When the block at the position it points to changes, compares the new block state to
detected_state
(came syntax as/setblock
). - It then executes all commands specified in
commands
(list of strings), until the first one fails. - After execution, if it has
change_into_state
set, turns into that state, replacing the Preservation Block Detector (even if all executions failed).
An indestructible Item Roundel. While not visible in the model, it is played directionally (facing=north|east|south|west
state property).
Players are able to put items into it or retrieve it by sneaking. It has space for 6 single items (not 6 stacks!). Each item is rendered individually.
- Each time a player interacts with it, it compares its inventory with
RequiredItems
(string list of item names) and if all match plays green particles and a sound - When solved, optionally notifies the Preservation Controller at position
ControllerOffset
(3 integers specifying the offset asforward, up, right
) that the right items were put in - If you aditionally specify
OtherRoundelOffsets
(1+ lists of 3 integers specifying the offset asforward, up, right
), all roundels at these offsets have to be solved, too
An indestructible loot chest. It is played directionally (facing=north|east|south|west
state property).
- Is getting filled with fresh loot for each player that opens it the first time
- If the tag
RequiredAdvancement
(advancement identifier) is set, it can only be opened by a player that has thatadvancement. If the player does not have that advancement the chest only plays a 'locked' sound (similar to vanilla locked containers) - When closed, optionally notifies the Preservation Controller at position
ControllerOffsetX
(forward),ControllerOffsetY
(up),ControllerOffsetZ
(right)
While not visible in the model, it is played directionally (facing=north|east|south|west
state property).
-
When notified via Preservation Roundel or Preservation Chest, it replaces all blocks in the
spectrum:unbreakable_structure_blocks
tag in a 3x3 grid below it with Polished Calcite -
Can grant/deny access to a certain area by scanning for players in a set area each second Specify the box to protect with
CheckBoxOffsetX
/CheckBoxOffsetY
/CheckBoxOffsetZ
(center of thebox with forward, up, right) andCheckRangeX
/CheckRangeY
/CheckRangeZ
(size of the box with forward axis, y axis, sideways axis).- Specify the advancement to check for via
RequiredAdvancement
(advancement id) - Players that do not meet the condition are damaged for 1 Dike damage and teleported to the position specified with
EntranceOffsetX
/EntranceOffsetY
/EntranceOffsetZ
(forward, up, right) - This triggers the preservation check advancement criterion
- Players in Creative or Spectator are exempt
- Specify the advancement to check for via
General
For Players
- Getting Started
- Mixing Colors
- Stuck on how to progress?
- Main Progression Steps (MAJOR SPOILERS)
For Server Admins / Modpack Creators
- Integrating into Modpacks
- Adjusting Progression
- Advancement Criteria
- 1.7.x: Patchouli Pages
- 1.7.x: Patchouli Recipe Pages
- 1.8.x: Modonomicon Pages
- 1.8.x: Modonomicon Recipe Pages
- Commands
- Type Specific Predicates
- JsonNBT
For Map Makers
Recipe Types
- Custom Pigment Pedestal Recipes
- Custom Anvil Crushing Recipes
- Custom Fusion Shrine Recipes
- Custom Enchanter Recipes
- Custom Enchantment Upgrade Recipes
- Custom Potion Workshop Brewing Recipes
- Custom Potion Workshop Crafting Recipes
- Custom Potion Workshop Reagents
- Custom Spirit Instiller Recipes
- Custom Liquid Dipping Recipes
- Custom Ink Converting Recipes
- Custom Crystallarieum Recipes
- Custom Cinderhearth Recipes
- Custom Titration Barrel Recipes
- Fluid Ingredients
Loot Tables
More Customisation
- Adding Nature's Staff Conversions
- Adding Entity Fishing Entries
- Adding Resonance Drops
- Adding Crystal Apothecary Harvestables
- Adding Particle Spawner Particles
For Contributors