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no point in having multiple ig
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Buckminsterfullerene02 committed Mar 2, 2024
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2 changes: 1 addition & 1 deletion README.md
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A collection of Deep Rock Galactic modding documentation and guides.

View the handbook at <https://jieyouxu.github.io/drg-modding-docs/>.
View the handbook at <https://drg-modding.github.io/docs/>.
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- [Blueprint Modding Guide](guides/blueprint-modding-guide.md)
- [Audio Modding Guide](guides/audio-modding-guide.md)

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# Tools & Resources

- [Mint](tools/mint.md)
- [Automation](tools/automation.md)
- [Basic](tools/basic-tools.md)
- [Linux](tools/linux-tools.md)
- [Other](tools/other-tools.md)
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# Automation

### [DRG Modding Automation Scripts](https://github.com/DRG-Modding/DRGModdingAutomationScripts)
- Some batch scripts to automate your projects, including packaging and local testing.
- Has whitelist/blacklist support, allowing you to manage multiple mods in the same project.

### [DRG Modding Automation Scripts Linux](https://github.com/DRG-Modding/Useful-Scripts/tree/main/DRGModdingAutomationScriptsLinux)
- This is the same as DRG Modding Automation Scripts but runs for Linux.
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# Basic Tools

### [DRG Packer](https://github.com/DRG-Modding/tools/blob/9bacb72561a5ce43d84138999bd972158b2b34a0/loose-files/DRGPacker4.27.zip)
- This is a wrapper for UnrealPak and you can run it without needing to download Unreal Engine.
- It allows you to unpack and repack your mod files.

### [FModel](https://github.com/iAmAsval/FModel/)
- Open-source software for exploring the game files.
- From seeing the properties of an asset to listening to the audio files, it makes it very easy to navigate through DRG's assets

### [UAssetGUI](https://github.com/atenfyr/UAssetGUI)
- Open-source software for viewing and modifying the game assets by hand.

### [UModel](https://www.gildor.org/en/projects/umodel)
- A tool for viewing and extracting assets from the game.

### [Empty Content Hierarchy](https://github.com/DRG-Modding/tools/blob/9bacb72561a5ce43d84138999bd972158b2b34a0/loose-files/EmptyContentHierarchy%20U37P11.zip)
- This is simply a collection of empty folders that make up the content hierarchy of the game files.

### [FSD Template](https://github.com/DRG-Modding/FSD-Template)
- A template UE4.27 project for Blueprint modding.

### [Audio Modding Template](https://github.com/DRG-Modding/Audio-Modding-Template)
- A template UE4.27 project for Audio modding.
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# Linux Tools

### [DRG Packer Linux](https://github.com/DRG-Modding/tools/blob/9bacb72561a5ce43d84138999bd972158b2b34a0/loose-files/DRGPacker4.27-Linux.zip)
- This is the same as DRG Packer but runs on Linux compiled binaries.

### [UModel Linux](https://github.com/DRG-Modding/tools/blob/main/loose-files/UModel-Linux.zip)
- This is the same as UModel but runs on Linux compiled binaries.

### [DRG Modding Automation Scripts Linux](https://github.com/DRG-Modding/Useful-Scripts/tree/main/DRGModdingAutomationScriptsLinux)
- This is the same as DRG Modding Automation Scripts but runs for Linux.
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# Mint

[Link to docs](https://jieyouxu.github.io/drg-modding-docs/mint)
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# Other

### [mod.io audit](https://github.com/trumank/drg-mod-tools)
- Audits locally installed mods from mod.io for conflicts.
- Helps to figure out which of your 49 mods are replacing a particular asset.

### [mod lint](https://github.com/trumank/drg-mod-tools)
- Scans the given mod for common problems as well as whether it should pass auto-verification.
- If a mod isn't auto-verifying or is quite simply not working at all, this tool should point you in the right direction.

### [DRG Control Flow Graphs](https://github.com/trumank/drg-control-flow-graphs)
- This is a collection of control flow graphs for the DRG's blueprints.

### [DRG Fonts](https://github.com/DRG-Modding/tools/blob/9bacb72561a5ce43d84138999bd972158b2b34a0/loose-files/DRG%20Fonts.zip)
- Collection of fonts used in the game.

### [.locres Editor](https://github.com/akintos/UnrealLocres)
- A tool for editing .locres files.

### [UE4SS](https://github.com/UE4SS-RE/RE-UE4SS/releases)
- This is an extremely powerful tool for advanced blueprint modders to make debugging of blueprint mods during runtime significantly easier.
- The live view debugger lists every mounted object, and allows you to view and edit the exact values of every property of every object, during runtime.
- If you want to watch the how the value of something changes during runtime, you can assign a watch to the property and it will log every value (which you can log to a file).

### [Dwarf SDK](https://discord.com/channels/676880716142739467/1030619997258649712)
- A modkit for DRG's assets, allowing you to view, edit and reference almost every asset fully reconstructed within the editor.

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