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Create gui/tooltips.lua: show info (f.e. job name) at units and/or mouse cursor #1365
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1ed5e22
Create tooltips.lua
TymurGubayev 7abc355
Create tooltips.rst
TymurGubayev 66dce0d
Update docs/gui/tooltips.rst
TymurGubayev c27777a
Update gui/tooltips.lua
TymurGubayev 0ca5a9a
enter emoticons
TymurGubayev 0f6aeba
fix GetScreenCoordinates for ASCII mode
TymurGubayev be5bccd
tooltips.rst: add IMPORTANT NOTE as well as some clarifications
TymurGubayev 9484f8e
vieport.window_x -> .coord
TymurGubayev 33dbe85
use `getUnitsInBox(pos1, pos2)` overload
TymurGubayev 8d345a7
make this an overlay
TymurGubayev 66d8d39
make possible to show specific stress/happiness levels; add config UI
TymurGubayev e97201c
trim trailing whitespaces
TymurGubayev 2e1cf87
fix an ASCII mode exception
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gui/tooltips | ||
============ | ||
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.. dfhack-tool:: | ||
:summary: Show name and job tooltips near units on map. | ||
:tags: fort inspection | ||
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**IMPORTANT NOTE**: the tooltips will show over any vanilla UI elements! | ||
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This script shows "tooltips" in two optional modes: | ||
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* following the mouse, when a unit is underneath the cursor; | ||
* following units on the map. | ||
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Information shown includes happiness indicator, name, and current job. | ||
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Usage | ||
----- | ||
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:: | ||
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gui/tooltips |
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needs disclaimer that tooltips will show over any vanilla UI elements:
The
dig
ascii overlays suffer from the same problem. I don't know of any good solution here. I'm not saying that any behavior needs to change -- just needs to be documented.There was a problem hiding this comment.
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added an
**IMPORTANT NOTE**
at the beginning of the description text