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A Noita mod focused on making alchemy less tedious, as well as adding new materials and reactions.

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CrazyAmphibian/Electrum

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Welcome to Electrum, a Noita mod.

Electrum is focused on the alchemy side of the game.

Features

Overview:

  • integration with other mods
  • 20 new spells (2 more with other mods enabled)
  • 8 new materials
  • 3 new items
  • 1 new perk

Spells

Potion Summoner:

  • summons an empty potion on you for your use
  • mana: 100
  • cast delay: 2.5 seconds
  • uses: 3

Potion Filler:

  • summons a potion which will suck in nearby liquids into it before dropping
  • mana: 100
  • cast delay: 5 seconds
  • uses: 1

Pouch Summoner:

  • summons an empty powder pouch on you for your use
  • mana: 100
  • cast delay: 2.5 seconds
  • uses: 3

Pouch Filler:

  • summons a pouch which will suck in nearby powders into it before dropping
  • mana: 100
  • cast delay: 5 seconds
  • uses: 1

Stirer:

  • mixes powders and liquids in its radius, helpful for speeding up alchemy reactions
  • mana:20
  • cast delay: .1 second

Summon Wolf:

  • summons a friendly wolf. not much else to say, kinda pointless
  • mana: 35
  • cast delay: 1 second
  • uses: 5

Material cast:

  • Makes another spell jump forward until it hits any material or after a long distance
  • mana:35,
  • cast delay: .15 seconds
  • spread: -10 degrees

Touch of copper:

  • mana:300
  • uses: 5

Touch of air:

  • mana:230
  • uses: 5

Touch of silver:

  • mana:300
  • uses: 1 (not affected by infinite spells)

Upsilon:

  • casts a copy of the next material-type spell
  • mana:120
  • cast delay: .83 seconds

Touch of salt:

  • mana:300
  • uses: 5

Sea of Slime:

  • mana: 140

Sea of Worm Pheromone:

  • mana: 140

Purification Bolt:

  • Removes all materials from a container entity that is not the most common material
  • mana: 50
  • cast delay: 2 second

Splitting Bolt:

  • Moves all materials from a container entity to separate potions that are not the most common material
  • mana: 100
  • cast delay: 4 seconds

Scatterworm:

  • Spawns a bunch of tiny worms.
  • mana: 75
  • Cast delay: .1 seconds
  • Recharge time: .25 seconds
  • spread: 30 degrees

Create Ampoule

  • summons an ampoule, and sucks nearby materials into it. The ampoule is completely sealed. Throw for best effect.
  • mana: 80
  • uses: 5
  • cast delay: 3 seconds

Acceleratium

  • spawns some acceleratium like the other material spells

Polymorphine

  • see above

Materials

Aqua regia

made by combining any kind of polymorph with acid. used with other alchemical reactions.

Electrum

the namesake of the mod. made by combining silver, gold, and aqua regia. Used in alchemy

Blood mixture

a combination of worm blood and blood. will form very slowly when the two interact. can be sped up with aqua regia. can be reverted into it's parts with slime.
Gives both effects of the bloods when ingested and stained.

Hot chocolate

when ingested gives some damage resistance. made by combining chocolate and water

**chocolate **

can also be ingested, but is weaker than the liquid. Make with electrum and soil

Destabilized polymorph

made by combining polymorphine with aqua regia. Precursor to something great. Poisonous.

Antipolymoprph fluid

combine destabilized polymorph with electrum. annihilates with any polymorph. can be drank to give brief  polymorph immunity (2 seconds per drink/10% of a potion). Poisonous.

the polymorph immunity is very short to maintain some balance, so it's hard to make a lot and use it pre-emptively. intended to be used reactively to attacks and situations. probably won't stop you from doing so, though...

reinforcement liquid

combine aqua regia with metal or steel dust. whenever it touches a solid material it will convert it into dense steel.
handy for creating alchemy labs, as dense steel is rather inert, and tough.

other reactions

combine blood mixture, electrum, and concentrated mana to make berserkium
pour aqua regia on berserkium to make it into concentrated mana.
aqua regia + sulphur = gunpowder. finaly sulphur has a use!
sulphur + blood mix = honey.
blood mix + soil = grass (or fungus if you use fungal soil)
blood + pheromone = worm pherromone + worm pherromone
ominous liquid + electrum = acceleratium + poison gas
unstable polymorphine + electrum = polymorphine + smoke

mod interaction

Graham's things:

  • adds 2 new spells, balloon summoner and balloon filler. does exactly what you think.
  • reactions between antipolymorph and creepy polymorph (neutralizes it)
  • reactions between destabalized polymorph and frozen creepy polymorph (re-activates it)
  • reactions between aqua regia and a few materials (play and find out)

OVERCAST:

  • adds reaction with metal dust and aqua regia to make oxidizing dust.
  • adds reaction with anomylous fluid and electrum to make toxic gold and brass

Material spells:

  • this mod will not add touch of and sea spells.

Anvil of Destiny

  • integrates several materials added from this mod to add spells when poured onto the anvil.

About

A Noita mod focused on making alchemy less tedious, as well as adding new materials and reactions.

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