2.1.rc4
What's Changed
- GH-626 Fix handling of script placeholder properties by @Naros in #627
- GH-628 Synchronize signal slot disconnect UI updates by @Naros in #629
- GH-634 Protect against double callback dispatch in Godot 4.2.x by @Naros in #635
- GH-630 Enhance
VariableGet
with validation mode by @Naros in #631 - GH-632 Add new function call node color variants by @Naros in #633
- GH-638 Guard against reconnection on node duplication by @Naros in #639
- GH-642 Allow
Object
to connect toBoolean
pins by @Naros in #645 - GH-643 Allow
String
to connect toStringName
pins by @Naros in #644 - GH-653 Resize main toolbar icon with display scale by @Naros in #654
- GH-647 Store/Cache/Sync knots correctly on pin disconnects by @Naros in #650
- GH-651 Move build/validate output to a bottom panel by @Naros in #652
- GH-646 Function graph validation for return node links by @Naros in #649
- GH-662 Exclude loop-based pins from return value check by @Naros in #663
- GH-664 Use screen space for calculating paste position by @Naros in #665
- GH-667 Relax operator node connection requirements by @Naros in #669
- GH-666 Correctly handle Toggle Breakpoint keybind by @Naros in #668
- GH-658 Add version pick to plug-in updater subsystem by @Naros in #659
- Improve Local Variables Initialization & Assignment UX by @Naros in #637
- GH-675 Relax validation on function arguments with default values by @Naros in #676
- GH-674 Fix Await signal to work with parameterized signals by @Naros in #677
- GH-636 Don't wrap text in
PrintStringUI
by @Naros in #673 - GH-648 Permit any output to connect to boolean input by @Naros in #672
- GH-657 Bump godot-engine/godot-cpp to 4.3.rc2 by @Naros in #660
- Prepare 2.1.rc4 release by @Naros in #678
Full Changelog: v2.1.rc3...v2.1.rc4