2.0.2.rc3
What's Changed
- 15779b8 - GH-648 Permit any output to connect to boolean input
- 4166b9e - GH-636 Don't wrap text in
PrintStringUI
- 57b17d2 - GH-674 Fix Await signal to work with parameterized signals
- 4dd988a - GH-675 Relax validation on function arguments with default values
- ddd9bca - Reset assign type on duplicate/paste
- 5c6fc02 - Improve Local Variables Initialization & Assignment UX
- 3c91475 - GH-658 Fix Godot 4.2 compatibility
- c594cf1 - GH-658 Add version pick to plug-in updater subsystem
- a513634 - Fix typo
- 5822095 - GH-666 Correctly handle Toggle Breakpoint keybind
- 25c6c37 - GH-667 Relax operator node connection requirements
- 3c0d2e4 - GH-664 Use screen space for calculating paste position
- d207236 - GH-662 Exclude loop-based pins from return value check
- bc089e4 - GH-646 Only reset return value when last return node removed
- 218f205 - GH-646 Allow return nodes to be duplicated
- 2b8dad5 - GH-646 Function graph validation for return node links
- 5eb65d9 - GH-651 Move build/validate output to a bottom panel
- b92bc43 - GH-647 Store/Cache/Sync knots correctly on pin disconnects
- fd0a66d - GH-653 Resize main toolbar icon with display scale
- d74e0c0 - Fix lambda unused capture
- e8cc368 - GH-643 Allow
String
to connect toStringName
pins - 461792b - GH-642 Allow
Object
to connect toBoolean
pins - d8e90c9 - GH-638 Guard against reconnection on node duplication
- fc196dd - Correctly clean-up placeholder instances
- 4125ffe - Fix editor crashes reverting inspector values for constant nodes
- f151d50 - GH-632 Add new function call node color variants
- c0a1b0c - GH-630 Add link to GH issue
- c5be424 - GH-630 Enhance
VariableGet
with validation mode - 39089bd - GH-634 Protect against double callback dispatch in Godot 4.2.x
- ce25e0e - GH-628 Synchronize signal slot disconnect UI updates
- 96681ed - GH-626 Fix handling of script placeholder properties
- 0a56f5a - Update about dialog details
- 9d49225 - GH-622 Revert commit 8f15816
- 235cc78 - GH-595 Improve initial rendering of variable type selection
- d4f89d8 - GH-607 Improve changing variable types
- 6b58c27 - GH-617 Retain
PrintString
defaults across node refreshes - c0fd677 - GH-614 Mark several classes as internal
- b416fcd - GH-605 Improve numeric default value widget validation
- 01d9c03 - GH-596 Render
int
,float
, andbool
with user-friendly names - d42f8c8 - GH-592 Add optional delete node confirmation dialog
- ef26766 - GH-593 Fix collapse to function bugs
- 5317029 - GH-603 Permit selecting abstract types for variable definitions
- 1b1c22c - GH-590 Use our own instance of ScriptCreateDialog
- af40bee - Fix lambda capture warnings
- 0d85200 - Fix some signed/unsigned build warnings
- 897182a - GH-584 Disable knot creation inside node rect
- 8227621 - GH-574 Strengthen validation for adding/renaming component items
- 3016e7f - GH-582 Auto-select first action when node first placed
- 0a07b61 - GH-583 Always show execution pins on user-defined script functions
- f5875cf - GH-578 Make debugger errors more clear
- fa44085 - GH-575 Correctly focus script on editor breakpoints
- bf7d58a - GH-579 Raise breakpoint when input action has no action name
- 3ed5a3e - GH-567 Correctly validate local variable node connection
- 97e8b8f - GH-568 Relax property validation
- 3dafdb5 - GH-563 Relax validation on function result node
- 0d5e86c - GH-560 Add global script filename to search results
- ce27cc2 - GH-555 Add custom icons for pass-by reference/value
- 172ce83 - GH-555 Add pass-by- value/reference to property container UI
- cfd77df - GH-559 Fix
text_submitted
due to multiple registration calls - 6154654 - Fix API compatibility with Godot 4.2.1
- edc31ef - Fix build errors
- 8e13b5a - GH-556 Align variable type plugin with new search type
- 57ab78f - GH-556 Generalize "select type" dialog
- 8fd4880 - GH-551 Avoid duplicating return nodes on rename
- dcada9d - GH-497 Function/Signals support all class/argument types
- ad54273 - GH-549 Add additional keywords for ComposeFrom/Decompose nodes
- e586fb1 - GH-547 Duplicate node instances on paste
- 03dc4de - GH-338 Support variables as script global class types
- 28bcdee - GH-534 Correctly resolve self for NodePath popups
- a16a749 - GH-532 Fix Godot 4.2.1 compatibility
- b96fa0d - GH-532 Align Get Scene Node class on path change
- 4751801 - GH-537 Fix target resolution
- a70c00c - GH-542 Fix tween animation for focusing graph nodes
- 05e0823 - GH-533 Ignore default value widgets on target pins
- 49ef1e7 - Add Mac, Linux, and Web ignores to .gitignore file
- 940a684 - GH-539 Fix placeholder instance clean-up
Full Changelog: v2.0.2.rc2...v2.0.2.rc3