修复小bug #619
Annotations
10 warnings
build:
COG/Role/CustomRole.cs#L25
'CustomRole' overrides Object.Equals(object o) but does not override Object.GetHashCode()
|
build:
COG/UI/CustomButton/CustomButton.cs#L16
'CustomButton' overrides Object.Equals(object o) but does not override Object.GetHashCode()
|
build:
COG/Constant/ButtonConstant.cs#L18
Dereference of a possibly null reference.
|
build:
COG/Utils/PlayerUtils.cs#L470
Dereference of a possibly null reference.
|
build:
COG/Utils/ModUpdater.cs#L26
Unreachable code detected
|
build:
COG/Role/Impl/Crewmate/Technician.cs#L24
Dereference of a possibly null reference.
|
build:
COG/UI/CustomGameObject/Arrow/Arrow.cs#L11
Non-nullable property 'Behaviour' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
build:
COG/UI/CustomGameObject/Arrow/Arrow.cs#L11
Non-nullable property 'Renderer' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
build:
COG/UI/CustomGameObject/Arrow/Arrow.cs#L11
Non-nullable property 'ArrowObject' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
build:
COG/UI/CustomButton/CustomButton.cs#L158
Possible null reference argument for parameter 'hasButton' in 'CustomButton.CustomButton(Action onClick, Action onMeetingEnd, Action onEffect, Func<bool> couldUse, Func<bool> hasButton, Sprite sprite, Vector3? position, KeyCode? hotkey, string text, bool hasEffect, Func<float> cooldown, float effectTime, int usesLimit, string hotkeyName)'.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
COG Artifact
Expired
|
4.08 MB |
|
Objects
Expired
|
4.17 MB |
|