Merge pull request #179 from JieGeLovesDengDuaLang/main #596
Annotations
10 warnings
COG/Role/CustomRole.cs#L25
'CustomRole' overrides Object.Equals(object o) but does not override Object.GetHashCode()
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COG/Constant/ButtonConstant.cs#L17
Dereference of a possibly null reference.
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COG/Utils/ModUpdater.cs#L26
Unreachable code detected
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COG/Role/Impl/Crewmate/Technician.cs#L22
Dereference of a possibly null reference.
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COG/UI/CustomGameObject/Arrow/Arrow.cs#L11
Non-nullable property 'Behaviour' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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COG/UI/CustomGameObject/Arrow/Arrow.cs#L11
Non-nullable property 'Renderer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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COG/UI/CustomGameObject/Arrow/Arrow.cs#L11
Non-nullable property 'ArrowObject' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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COG/UI/CustomButton/CustomButton.cs#L98
Possible null reference argument for parameter 'hasButton' in 'CustomButton.CustomButton(Action onClick, Action onMeetingEnd, Action onEffect, Func<bool> couldUse, Func<bool> hasButton, Sprite sprite, Vector3? position, KeyCode? hotkey, string text, bool hasEffect, Func<float> cooldown, float effectTime, int usesLimit, string hotkeyName)'.
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COG/UI/CustomButton/CustomButton.cs#L154
Possible null reference argument for parameter 'hasButton' in 'CustomButton.CustomButton(Action onClick, Action onMeetingEnd, Action onEffect, Func<bool> couldUse, Func<bool> hasButton, Sprite sprite, Vector3? position, KeyCode? hotkey, string text, bool hasEffect, Func<float> cooldown, float effectTime, int usesLimit, string hotkeyName)'.
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COG/Role/CustomRole.cs#L25
'CustomRole' overrides Object.Equals(object o) but does not override Object.GetHashCode()
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