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-``color`` tints the sprite in the color you set it to *(example <codeclass="hljs-string">#FF0000</code> will tint the sprite in full red)*
-``playOnCountdown`` tells the sprite whether or not to play it's animation during countdown or not.
-``beatOffset`` offsets animated sprite boping, and ``beatInterval`` sets animated sprites boping to a interval *(``(curBeat + beatOffset) % beatInterval`` similar to camera modulo)
-``beatOffset`` offsets which beat to play the sprite animation
-``beatInterval`` sets sprite's animation to play at a beat interval *(basically the amount of beats to skip + 1)*
You can also define animations by giving it a child node called <syntaxlang="xml"><anim></syntax>. A sprite node with an animation node looks something like this: