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BWHorror

A horror game I'm working on

Building the project: Linux

Download the latest release of spicyjpeg's PSn00bSDK and extract the folder to some directory you can reference later. For example:

mkdir ~/.sdk
cd ~/.sdk
wget https://github.com/spicyjpeg/PSn00bSDK/releases/download/v0.21/PSn00bSDK-0.21-Linux.zip
unzip PSn00bSDK-0.21-Linux.zip
rm PSn00bSDK-0.21-Linux.zip

This will create a directory .sdk in your HOME directory and extract the Linux version of PSn00bSDK there. Afterwards, the Zip archive is removed.

The build requires the environment variable PSN00BSDK_INSTALL_DIR to be set to the folder you extracted PSn00bSDK. For the above instructions, that would be something like this:

export PSN00BSDK_INSTALL_DIR=~/.sdk/PSn00bSDK-0.21-Linux

Put that in your .bashrc or the respective shell you're using.

Building the project: Windows

Download the latest release of spicyjpeg's PSn00bSDK and extract the folder to some directory you can reference later. For example:

  1. Create the folder C:\SDK
  2. Download https://github.com/spicyjpeg/PSn00bSDK/releases/download/v0.21/PSn00bSDK-0.21-Win32.zip
  3. Unzip the underlying folder into C:\SDK
  4. Remove the Zip file

This resulting folder would be C:\SDK\PSn00bSDK-0.21-Win32.

The build requires the environment variable PSN00BSDK_INSTALL_DIR to be set to the folder C:\SDK\PSn00bSDK-0.21-Win32 in this example.

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