Skip to content

Clonk-HTML5/phaser-state-transition

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

State Transition Plugin for Phaser

Plugin for phaser.js(http://phaser.io/) v 1.1.3

About

Currently the switch between states is really static and a game should be able to transition between states. Therefore, this plugin does exactly that: draws the game.world into a renderTexture which is rendered on a sprite, and finally it's tweening that sprite. source: src/phaser-state-transition.js build(minified): build/phaser-state-transition.min.js

Usage

Take a look inside demo folder. It's pretty straight forward. The easiest way is to add the plugin into your game, keep a reference to it, and call:

//add the plugin
var transitionPlugin = game.plugins.add(Phaser.Plugin.StateTransition);

//define new properties to be tweened, duration, even ease
transitionPlugin.settings({

	//how long the animation should take
	duration: 1000,

	//ease property
	ease: Phaser.Easing.Exponential.InOut, /* default ease */

	//what property should be tweened
	properties: {
		alpha: 0,
		scale: {
			x: 1.5,
			y: 1.5
		}
	}
});

//and later on
transitionPlugin.to("yourStateName");

Feedback

If there's something you think it could be improved let me know, or create a pr.

About

State transition plugin for Phaser.js

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published