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Weekly Changelog 2025-01-20 to 2025-01-27 (#79365)
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* Weekly Changelog 2025-01-20 to 2025-01-27

* Apply suggestions from code review

---------

Co-authored-by: David Seguin <[email protected]>
Co-authored-by: Maleclypse <[email protected]>
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3 people authored Jan 27, 2025
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37 changes: 37 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,7 @@ Add keybind to throw your wielded item
audio now works on curses mode, not just tiles mode
Render WORN overlays for ablative pockets
Add unloading hotkey to AIM menu
Skip Default Backgrounds


## Content:
Expand Down Expand Up @@ -573,6 +574,9 @@ Add history to Construction Search
load all of the user’s chosen font files as fallbacks for ImGui to use
Extended description window (x->e) shows potential deconstruction and bash yields
Focus the default selection in query popups
Don't hardcode help text: Zones Manager
Match ImGui `inherit_base_colors`
Don't hardcode help text: Overmap filter popup


## Mods:
Expand Down Expand Up @@ -969,6 +973,21 @@ Add a new mutation system for aftershock based on gene templates controllably gr
[Aftershock] Add human++ genemods
[Aftershock] Add UICA Shuttlebases to the Exo-Planet
[Aftershock] Add Gene Clinics Mapgen
[MoM] Psionics `magic_type` edits
[Xedra Evolved] Paraclesians passively gain traits (if they spend time in their native environment)
Aftershock: Allow direct trade of cash cards
Aftershock: Add military infolink and high voltage battery charger bionics
[DinoMod] moabosaurus
[Aftershock] Add an Encampment around the Port Augustmoon landing pad
[Xedra Evolved] If you ritually murder the Fair Folk they all hate you
Add missing missions to sky island clear missions EOC
[Xedra Evolved] Arvore with enough power have neutrality from the triffids
[Xedra Evolved] Boann island updates
[Aftershock] Add a Vehicle Merchant to the Salvor Camp Garage.
[MoM] Add some more nether attunement consequences
[Aftershock] You need a combat License to buy a combat suit from the outfitter
[MoM] Differentiate XEDRA lab-made and makeshift inferno grenades, add `pyrokinetic matrix crystal bomb`
Aftershock: Add ETC firmware gunmods to Caseless military weapons.


## Balance:
Expand Down Expand Up @@ -1498,6 +1517,21 @@ Allow commercial fertilizer to be used by zone manager
Fix infinite bounce
Prevent segfault when search gives no hits
Fix mutation spells learned don't lose when mutation lost
set default_value bodypart_str_id::NULL_ID() correctly
Loci Establishment not ending properly
Fix ierde sleep of stone trait / ban interaction
Sorting loot: stop player running to items that's not going to be moved
Fixes scaling of some Paraclesian spells
Fix spell cost from magic type
Prevent sorting activity from moving items that somebody works on
Can always repair simple parts on helicopters, inside or outside
Allow nested recipes to delete the item, if they dont yield any results.
Update Overmap Documentation to include field missing from the city specials section.
fix `map::shoot` bashing items
electronic storage overhaul migration fix
Require "Dirt Floor" to be built on dirt with a shovel
Pathfinding: Avoid NPCs falling down to open air
fix map cache item/EOC


## Performance:
Expand Down Expand Up @@ -1674,6 +1708,9 @@ Reuse built clang-tidy plugin across github action shards
Remove ghc/filesystem polyfill
Create user mods dir automatically
monstergroup name field changed to id
Shotgun shell dispersion refactor
electronic storage overhaul
remove legacy electronic storage code + small e-storage fixes

## Build:
Support Mac arm64 build
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