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Fixes Toy Sword Icon & Rewrites It to Use E-Sword Procs. #6054

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90 changes: 76 additions & 14 deletions code/game/objects/items/toys.dm
Original file line number Diff line number Diff line change
Expand Up @@ -254,41 +254,103 @@
*/
/obj/item/toy/sword
name = "toy sword"
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up. It can be recolored via Alt-Click."
icon = 'icons/obj/weapons.dmi'
icon_state = "sword0"
icon_state = "esword"
item_icons = list(
SLOT_ID_LEFT_HAND = 'icons/mob/items/lefthand_melee.dmi',
SLOT_ID_RIGHT_HAND = 'icons/mob/items/righthand_melee.dmi',
)
var/active = 0.0
var/active = 0
w_class = ITEMSIZE_SMALL
attack_verb = list("attacked", "struck", "hit")
color = "#0099FF"
var/colorable = TRUE
var/rainbow = FALSE

/obj/item/toy/sword/attack_self(mob/user)
. = ..()
if(.)
return
src.active = !( src.active )
if (src.active)
to_chat(user, SPAN_NOTICE("You extend the plastic blade with a quick flick of your wrist."))
playsound(user, 'sound/weapons/saberon.ogg', 50, TRUE)
src.icon_state = "swordblue"
src.w_class = ITEMSIZE_LARGE
if (active)
deactivate(user)
else
to_chat(user, SPAN_NOTICE("You push the plastic blade back down into the handle."))
playsound(user, 'sound/weapons/saberoff.ogg', 50, TRUE)
src.icon_state = "sword0"
src.w_class = ITEMSIZE_SMALL
activate(user)

if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()

src.add_fingerprint(user)
add_fingerprint(user)
return

/obj/item/toy/sword/proc/activate(mob/living/user)
if(active)
return
active = 1
if(rainbow)
item_state = "[icon_state]_blade_rainbow"
else
item_state = "[icon_state]_blade"
w_class = ITEMSIZE_LARGE
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
update_icon()
to_chat(user, SPAN_NOTICE("You extend the plastic blade with a quick flick of your wrist."))

/obj/item/toy/sword/proc/deactivate(mob/living/user)
if(!active)
return
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
to_chat(user, SPAN_NOTICE("You push the plastic blade back down into the handle."))
item_state = "[icon_state]"
active = 0
w_class = initial(w_class)
update_icon()

/obj/item/toy/sword/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/multitool) && colorable && !active)
if(!rainbow)
rainbow = TRUE
else
rainbow = FALSE
to_chat(user, "<span class='notice'>You manipulate the color controller in [src].</span>")
update_icon()
return ..()

/obj/item/toy/sword/update_icon()
. = ..()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "[icon_state]_blade")
blade_overlay.color = color
if(rainbow)
blade_overlay = mutable_appearance(icon, "[icon_state]_blade_rainbow")
blade_overlay.color = "FFFFFF"
color = "FFFFFF"
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
if(active)
add_overlay(blade_overlay)
if(istype(usr,/mob/living/carbon/human))
var/mob/living/carbon/human/H = usr
H.update_inv_l_hand()
H.update_inv_r_hand()

/obj/item/toy/sword/AltClick(mob/living/user)
if(!colorable) //checks if is not colorable
return
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return

if(alert("Are you sure you want to recolor your blade?", "Confirm Recolor", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",color) as color|null
if(energy_color_input)
color = "#[sanitize_hexcolor(energy_color_input)]"
deactivate()
update_icon()
. = ..()

/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."
Expand Down
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