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Stitch Niche

Stitch Niche is an application designed to assist with resizing and designing crochet and knitting patterns. Stitch Niche will help those of all skill levels be able to customize their patterns to fit their needs. Stitch Niche is unique because it tackles the difficult task of resizing patterns that often requires a great deal of time and effort to do the calculations. This application hopes to make working on the projects you want to make a little easier!

UX Team Members

User-Centered Design Artifacts

Phase I: Analyzing Users, Competitors, and Initial Designs

Executive Summary

This first report covers the research methods and results from the UX team’s contributions to the first sprint in the Development of Stitch Niche. This first sprint focuses on the user being able to resize a rectangular pattern for both crochet and knitting.

Three Main Goals of MVP:

  • Create/Resize rectangle knitting pattern.
  • Create/Resize rectangle crochet pattern.
  • Have a help feature/guide for the users of Stitch Niche.

Competitive Analysis:

  • The UX team researched 5 competitors.
  • None had all the desired features of stitch niche.
  • Determined there is a high need for a way to resize crochet/knitting patterns.

Heuristic Evaluation:

  • Analyzed one of the competitors from the competitive analysis, Stitch Fiddle.
  • Identified strengths and weaknesses in design conventions
  • Analysis revealed that there is a strong need for a simple UI that is easy to follow and learn.

User Stories and Personas:

  • Developed personas about the potential users of Stitch Niche.
  • Created stories that helped identify needed/desired features in the application.

Sketches:

  • Designed sketches for the MVP of the spirit.
  • Designs incorporated the 3 main goals of the MVP.
  • Sketches can be built upon to incorporate later features as development progresses.

Full phase I report

Phase II: Refining interaction and designing wireframes

Executive Summary

This second report covers the research methods and results from the UX team’s contributions to the second sprint in the Development of Stitch Niche. This second sprint focuses on implementing additional pattern shapes and features to the application.

Three Main Goals of MVP:

  • Angled patterns for knitting and crochet.
  • Ball and circular pattern for crochet.
  • Pattern visualization.
  • Carryover goal: Have a help feature/guide for the users of Stitch Niche.

Informal Feedback:

  • Software Engineering team performed a demonstration of Stitch Niche application.
  • Demo was performed for Software Engineering class (n = 65).
  • Provided feedback to the software engineering team.
  • Emphasis on needing a help feature and proper labeling.

​​Cognitive Walkthrough:

  • External evaluation was performed by 3 other UX classmates.
  • Evaluate if users can accomplish goals.
  • Was based on personas and scenarios created in Phase 1.
  • Wireframes were used as the basis for the walkthrough.
  • Wireframes were clear and led to successful walkthroughs

Wireframes:

  • Visual diagram that outlines the structure and layout of the application.
  • Visualize the flow of the application.
  • Were used sed to perform cognitive walkthrough.

Full phase II report

Phase III: Prototypes and User Testing

Executive Summary

  • !!!In a bullet-list, provide a summary that highlights...!!!
  • !!!What you've done during this phase...!!!
  • !!!and what the significance of it is...!!!
  • !!!as an executive would understand.!!!

Full phase III report

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