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Odd-Jobs

An app to help students do small simple jobs to keep their schedules busy and their pockets full!

UX Team Members

Nick- Developed sketches and defined users and goals Gabe- assisted in sketching and defined users and goals

User-Centered Design Artifacts

Phase I: Analyzing Users, Competitors, and Initial Designs

Executive Summary

Initial research and design for Odd-Jobs was focused on identifying who students and normal people were, as well as an easy way to post and take jobs.

  • Competitive analysis revealed an opportunity to focus on a specific audience of users:
    • College Focused: Intended for use by college students and those that live around those communities
    • Simple jobs: Keep the scale/scope of jobs low to ensure proper completion
  • Heuristic evaluation identified competitor strengths and weaknesses in user interface:
    • Unified design elements
    • Opens new tabs instead of staying in one tab
    • Inconsistent menu placement across new areas
  • New personas and scenarios indicate the needs of the users:
    • Easily identifiable student status
    • Accessible way to accept and post jobs
  • Sketches and diagrams detail initial design concepts:
    • Quick navigation through various menus and submenus
    • Seach filter for new job postings
    • Icon for student status next to username

Full phase I report

Phase II: Refining interaction and designing wireframes

Executive Summary

Phase II was dedicated to developing new features and improving existing ones. We set out to make a UI that would ensure we achieve strong user retention through solid features and good UI design.

  • Over this sprint, we elicited informal feedback and had independent testers perform Cognitive Walkthroughs on existing wireframes
    • We learned our original designs didn’t have enough depth to accomplish core functionality
    • Users prefer a separate interface for posters and “employees”
  • Over this next sprint, we will work to improve wireframes to make our app more learnable and make it clear to users the expected workflow
    • The caveats from this research are that our app was not fully functional at the demo, which limited our ability to get deeper feedback

Full phase II report

Phase III: Prototypes and User Testing

Executive Summary

Full phase III report

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