An app to help students do small simple jobs to keep their schedules busy and their pockets full!
Nick- Developed sketches and defined users and goals Gabe- assisted in sketching and defined users and goals
Executive Summary
Initial research and design for Odd-Jobs was focused on identifying who students and normal people were, as well as an easy way to post and take jobs.
- Competitive analysis revealed an opportunity to focus on a specific audience of users:
- College Focused: Intended for use by college students and those that live around those communities
- Simple jobs: Keep the scale/scope of jobs low to ensure proper completion
- Heuristic evaluation identified competitor strengths and weaknesses in user interface:
- Unified design elements
- Opens new tabs instead of staying in one tab
- Inconsistent menu placement across new areas
- New personas and scenarios indicate the needs of the users:
- Easily identifiable student status
- Accessible way to accept and post jobs
- Sketches and diagrams detail initial design concepts:
- Quick navigation through various menus and submenus
- Seach filter for new job postings
- Icon for student status next to username
Executive Summary
Phase II was dedicated to developing new features and improving existing ones. We set out to make a UI that would ensure we achieve strong user retention through solid features and good UI design.
- Over this sprint, we elicited informal feedback and had independent testers perform Cognitive Walkthroughs on existing wireframes
- We learned our original designs didn’t have enough depth to accomplish core functionality
- Users prefer a separate interface for posters and “employees”
- Over this next sprint, we will work to improve wireframes to make our app more learnable and make it clear to users the expected workflow
- The caveats from this research are that our app was not fully functional at the demo, which limited our ability to get deeper feedback
Executive Summary