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ChasarooniZ committed Oct 22, 2024
2 parents 43afcfc + 3a06832 commit d3ef9a6
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12 changes: 12 additions & 0 deletions CHANGELOG.md
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- `api`
- Made it so crit animation uses the one set in settings by default

- `Fire Emblem Crit`
- Fixed crit animation that I broke last time


# [12.6.2](https://github.com/ChasarooniZ/pf2e-rpg-numbers/compare/12.6.1...12.6.2) - Screen Quest

- Sequencer minimum version updated to `3.3.8`
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# <<<<<<< HEAD

## 12.6.3 - 2024-10-21

- `api`
- Made it so crit animation uses the one set in settings by default

- `Fire Emblem Crit`
- Fixed crit animation that I broke last time


## 12.6.2 - 2024-10-20

- Sequencer minimum version updated to `3.3.8`
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4 changes: 3 additions & 1 deletion README.md
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## Features
### Damage Numbers
- Numbers that pop up based on the damage dealt (when it is rolled)
- ![attack](https://github.com/ChasarooniZ/pf2e-rpg-numbers/assets/79132112/132d3509-d3a0-4a20-af1b-4f8c89a49c72)
- ![attack](https://raw.githubusercontent.com/ChasarooniZ/pf2e-rpg-numbers/refs/heads/main/assets/feature-vids/damage-numbers.gif)
### Check Numbers
- Number or outcome pop ups for attacks & checks
- ![check](https://github.com/ChasarooniZ/pf2e-rpg-numbers/assets/79132112/773b5b4d-cd00-4007-9eda-85ca4059f8de)
### On Damage Screen Shake
- Cause screen to shake when taking damage
- ![screen shake example](https://github.com/ChasarooniZ/pf2e-rpg-numbers/assets/79132112/04b51492-81c5-4027-b7cb-f8524ec94927)
### On Damage Token Shake
![dmg shake](https://raw.githubusercontent.com/ChasarooniZ/pf2e-rpg-numbers/refs/heads/main/assets/feature-vids/damage-shake.gif)
- Cause tokens to shake when they take damage
### Token Rotate on Attack
![rotate example](https://raw.githubusercontent.com/ChasarooniZ/pf2e-rpg-numbers/refs/heads/main/assets/feature-vids/rotate-on-attack.gif)
- Allow you have the tokens rotate towards who they are attacking upon attacking
- They will rotate back after a delay

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