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] | ||
}, | ||
"esmodules": [ | ||
"./scripts/module.js" | ||
"scripts/module.js" | ||
], | ||
"languages": [ | ||
{ | ||
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const fontSize = 20; | ||
const fontMod = 1; | ||
const colors = { | ||
acid: "0x56fc03", | ||
bludgeoning: "0xc7c7c7", | ||
cold: "0x0394fc", | ||
fire: "0xfc5603", | ||
force: "0xff006a", | ||
lightning: "0x0313fc", | ||
"": "0xffffff", | ||
piercing: "0xc7c7c7", | ||
poison: "0x0b6625", | ||
mental: "0x710996", | ||
radiant: "0xffff54", | ||
slashing: "0xc7c7c7", | ||
electricity: "0x54ffb2", | ||
healing: "0x09ff00", | ||
negative: "0x4e4e68", | ||
positive: "0xffffbf", | ||
chaotic: "0xa600a6", | ||
evil: "0x611f90", | ||
good: "0x9d730a", | ||
lawful: "0x683e00", | ||
sonic: "darkcyan", | ||
bleed: "0x99001a", | ||
}; | ||
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const style = { | ||
"fill": "white", | ||
"fontSize": fontSize * fontMod, | ||
align: "center", | ||
dropShadow: true, | ||
strokeThickness: 5, | ||
} | ||
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Hooks.on("init", function () { | ||
console.log("PF2e RPG Numbers is initiated"); | ||
}); | ||
Hooks.on("ready", function () { | ||
console.log("PF2e RPG Numbers is ready"); | ||
}); | ||
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Hooks.on("createChatMessage", async function (msg, status, id) { | ||
console.log({ msg }) | ||
if (msg?.flags?.pf2e?.context?.type !== 'damage-roll') return; | ||
const dmg_list = extractDamageInfoCombined(msg.rolls); | ||
const targets = getTargetList(msg); | ||
generateDamageScroll(dmg_list, targets); | ||
}); | ||
class RPGNumbers { | ||
static fontSize = 20; | ||
static fontMod = 1; | ||
static colors = { | ||
acid: "0x56fc03", | ||
bludgeoning: "0xc7c7c7", | ||
cold: "0x0394fc", | ||
fire: "0xfc5603", | ||
force: "0xff006a", | ||
lightning: "0x0313fc", | ||
"": "0xffffff", | ||
piercing: "0xc7c7c7", | ||
poison: "0x0b6625", | ||
mental: "0x710996", | ||
radiant: "0xffff54", | ||
slashing: "0xc7c7c7", | ||
electricity: "0x54ffb2", | ||
healing: "0x09ff00", | ||
negative: "0x4e4e68", | ||
positive: "0xffffbf", | ||
chaotic: "0xa600a6", | ||
evil: "0x611f90", | ||
good: "0x9d730a", | ||
lawful: "0x683e00", | ||
sonic: "darkcyan", | ||
bleed: "0x99001a", | ||
}; | ||
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static style = { | ||
"fill": "white", | ||
"fontSize": fontSize * fontMod, | ||
align: "center", | ||
dropShadow: true, | ||
strokeThickness: 5, | ||
} | ||
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function extractTerm(term, flavor = '') { | ||
if (term.class === "NumericTerm") { | ||
result.push({ dmg: term.number, type: term.options.flavor ?? flavor }); | ||
} else if (term.class === "Die") { | ||
for (const dieResult of term.results) { | ||
result.push({ dmg: dieResult.result, type: term.options.flavor ?? flavor }); | ||
} | ||
} else if (term.class === "Grouping") { | ||
extractTerm(term.term, term?.options?.flavor ?? flavor); | ||
} else if (term.class === "ArithmeticExpression") { | ||
for (const operand of term?.operands) { | ||
extractTerm(operand, flavor); | ||
static extractTerm(term, flavor = '') { | ||
if (term.class === "NumericTerm") { | ||
result.push({ dmg: term.number, type: term.options.flavor ?? flavor }); | ||
} else if (term.class === "Die") { | ||
for (const dieResult of term.results) { | ||
result.push({ dmg: dieResult.result, type: term.options.flavor ?? flavor }); | ||
} | ||
} else if (term.class === "Grouping") { | ||
extractTerm(term.term, term?.options?.flavor ?? flavor); | ||
} else if (term.class === "ArithmeticExpression") { | ||
for (const operand of term?.operands) { | ||
extractTerm(operand, flavor); | ||
} | ||
} else if (!term?.class) { | ||
for (const t of term.rolls) { | ||
for (const tt of term.terms) { | ||
extractTerm(tt, tt?.options?.flavor ?? flavor); | ||
} | ||
} | ||
} | ||
} else if (!term?.class) { | ||
for (const t of term.rolls) { | ||
for (const tt of term.terms) { | ||
extractTerm(tt, tt?.options?.flavor ?? flavor); | ||
} | ||
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/** | ||
* Extracts the list of damage info from pf2e chat message, breaks down into each individual item | ||
* @param {*} rolls | ||
* @returns | ||
*/ | ||
//TODO make this work | ||
//TODO add options to toggle doubling amt of numbers on crit etc. or combining them | ||
static extractDamageInfo(rolls) { | ||
const result = []; | ||
console.log({ rolls }) | ||
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for (const inp of rolls) { | ||
for (const term of inp.terms) { | ||
for (const roll of term.rolls) { | ||
const dmg = { type: roll.type, value: roll.total }; | ||
result.push(dmg); | ||
//console.log("----dmg----"); | ||
//console.log(dmg); | ||
} | ||
//console.log({inp, term}) | ||
//extractTerm(term, inp?.options?.flavor ?? ''); | ||
} | ||
} | ||
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return result; | ||
} | ||
} | ||
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function extractDamageInfo(rolls) { | ||
const result = []; | ||
console.log({ rolls }) | ||
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for (const inp of rolls) { | ||
for (const term of inp.terms) { | ||
for (const roll of term.rolls) { | ||
const dmg = { type: roll.type, value: roll.total }; | ||
result.push(dmg); | ||
//console.log("----dmg----"); | ||
//console.log(dmg); | ||
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/** | ||
* Extracts the list of damage info from pf2e chat message, only breaks it up between the overarching damage types | ||
* @param {any} rolls Roll value from pf2e chat message | ||
* @returns | ||
*/ | ||
static extractDamageInfoCombined(rolls) { | ||
const result = []; | ||
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for (const inp of rolls) { | ||
for (const term of inp.terms) { | ||
for (const roll of term.rolls) { | ||
const dmg = { type: roll.type, value: roll.total }; | ||
result.push(dmg); | ||
} | ||
} | ||
//console.log({inp, term}) | ||
//extractTerm(term, inp?.options?.flavor ?? ''); | ||
} | ||
return result; | ||
} | ||
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return result; | ||
} | ||
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function extractDamageInfoCombined(rolls) { | ||
const result = []; | ||
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for (const inp of rolls) { | ||
for (const term of inp.terms) { | ||
for (const roll of term.rolls) { | ||
const dmg = { type: roll.type, value: roll.total }; | ||
result.push(dmg); | ||
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/** | ||
* Generates damage scrolling text for a passed in list of damage values | ||
* @param {{type: string, value: string}[]} dmg_list list of type and value | ||
* @param {string[]} targets list of token ids | ||
*/ | ||
//TODO settings on visuals (colors) | ||
//TODO settings on size etc. | ||
//TODO add scaling based on % health | ||
//TODO add scaling based on size | ||
static generateDamageScroll(dmg_list, targets) { | ||
for (const target_id of targets) { | ||
const tok = game.canvas.tokens.get(target_id); | ||
const size = tok.document.texture.scaleY * tok.document.width; | ||
const topOffset = size / 4; | ||
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const seq = new Sequence(); | ||
for (const dmg of dmg_list.filter(d => d.value > 0)) { | ||
style.fill = colors?.[dmg.type] ?? 'white'; | ||
seq.scrollingText() | ||
.atLocation(tok, { offset: { y: topOffset }, gridUnits: true }) | ||
.text(`${dmg.value}`, style) | ||
.jitter(1) | ||
.anchor("TOP") | ||
.waitUntilFinished(-1800) | ||
} | ||
seq.play(); | ||
} | ||
} | ||
return result; | ||
} | ||
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/** | ||
* | ||
* @param {{type: string, value: string}[]} dmg_list list of type and value | ||
* @param {string[]} targets list of token ids | ||
*/ | ||
function generateDamageScroll(dmg_list, targets) { | ||
for (const target_id of targets) { | ||
const tok = game.canvas.tokens.get(target_id); | ||
const size = tok.document.texture.scaleY * tok.document.width; | ||
const topOffset = size / 4; | ||
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const seq = new Sequence(); | ||
for (const dmg of dmg_list.filter(d => d.value > 0)) { | ||
style.fill = colors?.[dmg.type] ?? 'white'; | ||
seq.scrollingText() | ||
.atLocation(tok, { offset: { y: topOffset }, gridUnits: true }) | ||
.text(`${dmg.value}`, style) | ||
.jitter(1) | ||
.anchor("TOP") | ||
.waitUntilFinished(-1800) | ||
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/** | ||
* Get list of targets based on a passed in chat msg | ||
* @param {any} msg Message data from create Chat Message | ||
* @returns {string[]} A list of all the ids of the targets | ||
*/ | ||
static getTargetList(msg) { | ||
if (msg.flags?.["pf2e-target-damage"]?.targets) { | ||
return msg.flags.pf2e - target - damage.targets.map(t => t.id); | ||
} else { | ||
return [(await fromUuid(msg.flags.pf2e.target.token)).id]; | ||
} | ||
seq.play(); | ||
} | ||
} | ||
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/** | ||
* | ||
* @param {any} msg Message data from create Chat Message | ||
* @returns {string[]} A list of all the ids of the targets | ||
* A single Damage Number in damage number list. | ||
* @typedef {Object} DamageNumber | ||
* @property {string} type - Type of damage | ||
* @property {number} value - How much damage it was | ||
*/ | ||
function getTargetList(msg) { | ||
if (msg.flags?.["pf2e-target-damage"]?.targets) { | ||
return msg.flags.pf2e - target - damage.targets.map(t => t.id); | ||
} else { | ||
return [(await fromUuid(msg.flags.pf2e.target.token)).id]; | ||
} | ||
} | ||
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Hooks.on("init", function () { | ||
console.log("PF2e RPG Numbers is initiated"); | ||
}); | ||
Hooks.on("ready", function () { | ||
console.log("PF2e RPG Numbers is ready"); | ||
}); | ||
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Hooks.on("createChatMessage", async function (msg, status, id) { | ||
console.log({ msg }) | ||
if (msg?.flags?.pf2e?.context?.type !== 'damage-roll') return; | ||
const dmg_list = RPGNumbers.extractDamageInfoCombined(msg.rolls); | ||
const targets = RPGNumbers.getTargetList(msg); | ||
RPGNumbers.generateDamageScroll(dmg_list, targets); | ||
}); |