My Enternia 2.3.3: Alta Cafe & Monster Buffet
This patch is meant to fix any immediate issues coming from 2.3, as well as make some small additions to its new content.
It also adds custom alta S.A.I.L. modifications, so expect standalone alta S.A.I.L. patch mods in the future!
Detailed changes for this version: Update 2.3.3
Main
- added 8 items;
- added 20 objects;
- added more specific npc types;
- added support for Scripted Artificial Intelligence Lattice (Customisable A.I.!).
Alta
- added 8 Alta Pods for different alta factions, so you can now spawn according tenants with ease:
- added 8 Alta Emblems - faction signatures and logos that you can put on walls:
- fixed phrases for faradea, medic, social worker and some researcher npcs.
Customizable A.I.
- added 4 Alta A.I. Chips to use with the Customizable A.I. mod:
- available at tier 4+ - 4★★★ Alta Crafting Station;
- available at the S.A.I.L. chip crafting interface (with the mod installed);
- the chips will now be used in crafting recipes of some alta decorations and equipment pieces;
- the first one (Alta Basic A.I. Chip) purely adds visuals to the S.A.I.L., while others provide a much bigger overhaul:
- Alta Basic A.I. Chip - alta S.A.I.L. visuals in form of the Alta Emblem, nothing more;
- Alta Ship A.I. Chip - full alta ship A.I. with according colors, sounds and text;
- EDS A.I. Chip - EDS Command Center A.I. with according colors, sounds and text;
- C.T.O.S. Chip - Project Ceterai Operating System with according colors, sounds and text.
- made alta ship A.I. compatible with the mod, meaning it now accepts chips and has an according interface.
Monsters
- added 4 more bugs:
- added 4 monster egg items for the new bugs;
- some bugs are now used in certain special tier 4 recipes.
Translation
- newly added decorations and items, described in above sections, require translation;
- moved some alta decorations for consistency:
- all in
/objects/biome/alterash_prime/bishyn/decorative/ct_bishyn_*
to/objects/biome/alterash_prime/bishyn/decorative/*
; - all in
/objects/biome/alterash_prime/calin/decorative/ct_calin_*
to/objects/biome/alterash_prime/calin/decorative/*
; - all in
/objects/biome/alterash_prime/gheatsyn/decorative/ct_gheatsyn_*
to/objects/biome/alterash_prime/gheatsyn/decorative/*
; - all in
/objects/biome/alterash_prime/hevika/decorative/ct_hevika_*
to/objects/biome/alterash_prime/hevika/decorative/*
; - all in
/objects/alta/eds/haulters/ct_eds_*
to/objects/alta/eds/haulters/*
; - all in
/objects/alta/eds/status_pods/ct_eds_*
to/objects/alta/eds/status_pods/*
.
- all in
Dev
- updated Alta Zich to Alta Zych, which led to id changes throughout the mod;
- updated merchant pools for engineer and mechanic (finally) - they now mostly contain alta items;
- unified filenames of some object sprites, keeping files with old names for now for the sake of compatability;
- added single-frame sprites named
tiled.png
to some objects for use in Tiled; - added a fully functional alta tileset for use in Tiled:
- added more specific npc types instead of having them as tenants with modifications so they can be spawned directly and through Tiled;
- added custom npcs behaviors to make alta npcs more vigilant around object stealing;
- alta npcs now also alert nearby alta drones, causing them to attack the player if they steal anything.
Other
- added 4 custom tier 4 food variants;
- updated icons for perfect tier 4 food;
- fixed compatability with Monsters Unique Sounds (SFX from Beta):
- that mod creates and uses custom parameters in base monster init;
- alta drones use a custom init that doesn't create those parameters, causing drones to explode on spawn;
- adding
ouchTimer
to the custom init fixed this issue (although I think ideally this should be handled by the author of that mod).
- minor bug fixes.