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Update 1.2:
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- fixed 'large planet' bug;
- added 2 new surface biomes and 3 underground biomes;
- completely reworked and rebalanced the planet - the old biome, all recipes, item stats, etc.;
- added 3 new capturable monsters, 1 new EPP and 2 new crafting materials;
- made the planet much harder to survive - added a planet hazard - ionized air, new weather - ionized rain, added teslaspikes and other hazards to spawn;
- reworked all monster spawns;
- changed possible planet difficulty to 4-6;
- changed possible dungeons;
- minor improvements.
See the list of contents for more info.
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Ceterai committed Jan 7, 2021
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77 changes: 77 additions & 0 deletions README.md
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# Enternia

This mod adds a whole new planet type with it's own biomes, monsters, materials and unique equipment.

## Installation

Subscribe to this mod on Steam! [Link](https://steamcommunity.com/sharedfiles/filedetails/?id=2006558650)

Or download the latest release for source code.

## Description

I made this little mod mainly for myself, but decided to share with everybody.
This mod doesn't require any other mods to work and should be FU-compatible.
Tabula Rasa compatible.

### Screenshots

You can view screenshots on the [Steam page of the mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2006558650).

## Contents

For the full list of contents, see [this](https://steamcommunity.com/workshop/filedetails/discussion/2006558650/2441461920658470681/).

### Planet

**Ionized Air** - planet hazard effect (like Deadly Cold on arctic stars). Periodically damages the player if they have no energy left. Time between hits allows the energy to regen, so don't worry about it too much. The effect can be completely blocked with Enter-EPP.
**Ionized Rain/Storm** - like regular Rain/Storm, but additionally damages the player and non-immune npcs with electric damage. Can be completely blocked with Enter-EPP.
**Immune mobs** - almost every mob on the planet is immune to the electric status effects (except Static Field).

**Appearance**: green-white-pink planet, appears near Tier 2&3 stars.
**Difficulties**: 4-6 (Extreme-Inconcievable)
**Dungeons** (3-4): Apex Testing Lab (most probable), Apex Miniknog Base, Cultist Hideout, Floran Village (least probable), Hylotl Village (least probable).
**Blocks**: Moon Stone, Moon Rock, Moon Dust.
**Ores**: Prism Ore, Crystal Ore, Core Fragments (at core), Diamonds (at core), tier 4+ ores.

### Biomes

**Enternia** - has aya trees, prism ore, adult poptops (rarely and only during day), can have scout drones, battle drones (rarely), scandroids, narfins. At night has orbides and random hostile horrors.
**Enternia Forest** - has very tall fruitless aya trees, crystals, crystal ore, tesla spikes (rare), tsay seeds, can have scandroids, scout/battle drones, ice narfins (rare). At night additionally has orbides and random hostile horrors.
**Enternia Poptop Valley** - has poptops, adult poptops, short pink fruitless aya trees, gil seeds, ground spikes and prism ore.
**Enternia Subsurface** - has crystals, crystal ore, tesla spikes (rare), regular spikes, scout/battle drones, icenarfins (rare), adult poptops.
**Enternia Hive** (underground) - like a normal Hive biome, but underground.
**Enternia Deep Caves** - located above the core - has a lot of crystals, crystal blocks, tesla spikes, stone spikes, chests, etc. Monsters - battle drones, defensive drones R300 (they drop Rare Laser Diode), and some ice monsters.

### Armor

**C.T. Walkers** - Tier 6 Boots, ++energy, --health, effect Halfed Damage - wearer only takes half of fall damage.
**C.T. Bodysuit** - Tier 6 Chest, ++energy, --health, effect Life Support - adds very slow HP regen, ignores regen blockers.
**C.T. Visor** - Tier 6 Helm, ++energy, --health, effect Flashlight - like the one on Mining Hat, but blue.
**C.T. Mindframe** - Tier 6 Helm, ++energy, --health, effect Static Field (nonstackable) - periodically damages hostile creatures around the player in a 10 block radius, dealing 5-10 electrical damage. Hostile creatures are monsters, enemy npcs and angered passive creatures.
**Enter-EPP** - adds full immunity to electricity-related statuses, gives +20% electric resist and a Static Field effect (nonstackable).

### Weapons

**Fixed Point SMG** - Tier 5 MP, rapid fire, low energy consuption, piercing shot. Can be upgraded at Weapon Upgrade Anvil.
**Double Point SMG** - Tier 6 Fixed Point SMG, upgraded at Weapon Upgrade Anvil. Shoots 2 bullets instead of 1.
**Fixed Point Hyperblaster** - Tier 5 MP, rapid fire, moderate energy consuption, electrical damage, bouncing shot. Can be upgraded at Weapon Upgrade Anvil.
**Double Point Hyperblaster** - Tier 6 Fixed Point Hyperblaster, upgraded at Weapon Upgrade Anvil. Shoots 2 bullets instead of 1.
**Plasmasword of Enternia** - Tier 4 electric broadsword with an alt ability. Can be upgraded at Weapon Upgrade Anvil.
**Ceterai's Plasmasword** - Tier 6 Plasmasword of Enternia, upgraded at Weapon Upgrade Anvil.

### Monsters

**Scout Drone** - looks like apex minidrone, but doesn't drop anything. Capturable if has less than 50% hp. Can be found on the surface and in the subsurface.
**Battle Drone** - stronger than the scout. Has a ranged attack. If close, strikes with electricity (blocked by Enter-EPP). Capturable if has less than 50% hp. Can be found on the surface and in deep caves.
**Defensive Drone R300** - an even stronger drone, stuns with melee attacks, releases electric gas in the air (blocked by Enter-EPP), has ranged attacks. Drops Rare Laser Diode. Capturable if has less than 20% hp. Can be found in deep caves only.

### Materials

Three materials (Cetereye, Ceter-Sphere and Enter-Sphere) that are needed to craft most of these items can be purchased at Treasured Trophies or in Tabula Rasa if installed.
**Rare Laser Diode** is dropped by Defensive Drones R300.

### Other

**Aya, Gil, Tsay** - fruits, have different cooking recipes. Gil & Tsay have their own crops.
**Aya Tree** - a tree, grows in Enternia, drops Ayas.
6 changes: 3 additions & 3 deletions _metadata
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{
"author" : "Ceterai",
"description" : "A little mod I made mainly for myself, but desided to share with everybody.\n\nThis mod doesn't require any other mods to work and should be FU-compatible.\n\nUpdate 1.1:\n- desided to give the mod a proper name;\n- added 1 planet type, 1 biome, trees/crops/food for it, 1 upgradeable sword;\n- minor improvements;\n- moved content list & description here.\n\nTabula Rasa compatible.",
"description" : "This mod adds a whole new planet type with it's own biomes, monsters, materials and unique equipment.\nFor the full list of contents, see [url=https://steamcommunity.com/workshop/filedetails/discussion/2006558650/2441461920658470681/]this[/url].\n\nUpdate 1.2:\n- fixed 'large planet' bug;\n- added 2 new surface biomes and 3 underground biomes;\n- completely reworked and rebalanced the planet - the old biome, all recipes, item stats, etc.;\n- added 3 new capturable monsters, 1 new EPP and 2 new crafting materials;\n- made the planet much harder to survive - added a planet hazard - ionized air, new weather - ionized rain, added teslaspikes and other hazards to spawn;\n- reworked all monster spawns;\n- changed possible planet difficulty to 4-6;\n- changed possible dungeons;\n- minor improvements.\nSee the list of contents for more info.\n\nI made this little mod mainly for myself, but decided to share with everybody.\nThis mod doesn't require any other mods to work and should be FU-compatible.\nTabula Rasa compatible.",
"friendlyName" : "Enternia",
"link" : "steam://url/CommunityFilePage/2006558650",
"name" : "ctset",
"steamContentId" : "2006558650",
"tags" : "Crafting and Building|Planets and Environments|Weapons|Food and Farming|Armor and Clothes",
"version" : "1.1"
"tags" : "Crafting and Building|Planets and Environments|Weapons|Food and Farming|Armor and Clothes|Miscellaneous|NPCs and Creatures",
"version" : "1.2"
}
32 changes: 32 additions & 0 deletions biomes/oredistributions.configfunctions.patch
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[
{"op":"add",
"path":"/ctcrystal",
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]
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]
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