Skip to content

Calorado/Skanda

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

63 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Skanda

Skanda is an LZ+Huffman based compression algorithm, kinda like an spiritual successor to Lizard. Unlike other open-source compressors, which always have a constant decompression speed, Skanda can be fine tuned at runtime to prefer better ratios or a higher decoding throughput, while always maintaining encoding and decoding performance that matches or exceeds the competition. The only other compressor I know that is capable of this is Oodle by RAD Game Tools, but that is closed source.

How to use

Simply add the file Skanda.h to your project and create a .cpp file with the following:

#define SKANDA_IMPLEMENTATION
#include "Skanda.h"

Then simply add the header file anywhere you need.

The API is very simple and straightforward. To compress you might do something like this:

uint8_t* outputBuf = new uint8_t[skanda::compress_bound(inputSize)];
size_t compressedSize = skanda::compress(inputBuf, inputSize, outputBuf);
if (skanda::is_error(compressedSize))
  std::cout << "Error while compressing data";

And to decompress:

size_t err = skanda::decompress(compressedBuf, compressedSize, decompressedBuf, uncompressedSize);
if (skanda::is_error(err))
  std::cout << "Error while decompressing data";

During decoding it is possible to use 2 threads on a single compressed file. You can directly use the ThreadCallback class, which spawns a new thread, or create a custom child class from it that uses a thread pool. For example:

dp::thread_pool threadPool(16);

class MyThreadCallback : public skanda::ThreadCallback {
public:
    std::future<size_t> enqueue(size_t(*func)(void*), void* arg) {
        return threadPool.enqueue(func, arg);
    }
};

int main() {
  //...
  MyThreadCallback threadCallback();
  size_t err = skanda::decompress(compressedBuf, compressedSize, decompressedBuf, uncompressedSize, &threadCallback);
  //...
}

This works by decoding the file like a CPU pipeline. Note that it only provides a boost for relatively large files (512+ KiB) and that were compressed with a decSpeedBias lower than 1 (the lower the bias the bigger the boost).

If you want to keep track of the progress, you can create a child class from ProgressCallbacks, and then pass a pointer of the object to the functions:

class MyProgressCallback : public skanda::ProgressCallback {
  size_t fileSize;
  
public:
  MyProgressCallback(size_t _fileSize) {
    fileSize = _fileSize;
  }
  bool progress(size_t bytes) {
    std::cout << "Current progress: " << bytes << "/" << fileSize << "\n";
    return false;
  }
}

int main() {
  //...
  MyProgressCallback progressCallback(inputSize);
  size_t compressedSize = skanda::compress(input, inputSize, output, level, speedBias, &progressCallback);
  //...
}

Benchmarks

The algorithm was benchmarked on Windows 11, on a Ryzen [email protected] and compiled with Visual Studio 2022. The file used was produced by tarring the Silesia corpus.

encode speed by ratio

decode speed

About

Very fast LZ compression library.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages