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Merge pull request #78 from ColombianGuy/merging
pr new flowstate version
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*.bak |
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ImpactTable | ||
{ | ||
Info | ||
{ | ||
"whizby_sound_from_player" "none" | ||
"whizby_sound_from_AI" "none" | ||
"whizby_maxDistancePilot" "000" | ||
"whizby_maxDistanceTitan" "000" | ||
"ricochet_sound_1P" "none" | ||
"ricochet_sound_3P" "none" | ||
} | ||
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FX | ||
{ | ||
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"C" "impact_concrete" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster | ||
"D" "impact_dirt" //Dirt, slippery, carpet, cardboard, floatingstandable, ceiling_tile, papercup, lava_rock | ||
"E" "impact_metal" // metal_titan | ||
"F" "impact_flesh" //flesh | ||
"G" "impact_metal" //metalgrate, chainlink, chain | ||
"H" "impact_alienflesh" //alienflesh | ||
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"J" "impact_grass" //grass | ||
"K" "impact_mud" //Mud | ||
"L" "impact_plastic" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear | ||
"M" "impact_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon | ||
"N" "P_impact_slime" //Slime | ||
"O" "impact_leaves" //Foliage | ||
"P" "P_impact_metal_spectre" //metal_spectre | ||
"Q" "P_impact_snow" //Snow | ||
"R" "P_impact_snow" //Ice | ||
"S" "P_impact_water" //water | ||
"T" "impact_tile" //tile | ||
"U" "impact_glass" // glass_breakable | ||
"V" "impact_metal" //Metal Vent | ||
"W" "impact_wood"//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon | ||
"X" "P_impact_xo_shield_cp" //xo_shield | ||
"Y" "impact_glass" //glass, brokenglass, glassbottle, pottery | ||
"Z" "impact_sand" //sand | ||
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// "0" "openslot" | ||
"1" "P_impact_lava_nodecal" //lava_flow | ||
"2" "P_impact_lava" //lava_rock_hot | ||
// "3" "openslot" | ||
// "4" "openslot" | ||
// "5" "openslot" | ||
// "6" "openslot" | ||
// "7" "openslot" | ||
// "8" "openslot" | ||
// "9" "openslot" | ||
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"splash" "P_impact_water" //brush water | ||
"slime_splash" "P_impact_slime" | ||
"airburst" "P_impact_exp_smll_air" //No Surface | ||
"shieldhit" "P_armor_impact" | ||
"shadowhit" "P_impact_shadow" | ||
"holohit" "P_holohit_impact" | ||
"critical_hit" "impact_metal" | ||
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"headshot_flesh" "P_impact_flesh" | ||
"headshot_mechanical" "P_armor_impact" | ||
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"pass_through" "P_rampart_impact_amp" | ||
} | ||
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Sound | ||
{ | ||
"C" "none" | ||
"D" "none" | ||
"E" "none" | ||
"F" "none" | ||
"G" "none" // "ChainLink.BulletImpact" | ||
"H" "none" | ||
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"J" "none" | ||
"K" "none" // mud? | ||
"L" "none" // "Plastic_Box.BulletImpact" | ||
"M" "none" //"ArmorFlesh.BulletImpact" | ||
"N" "none" // sand? | ||
"O" "none" | ||
"P" "none" | ||
"Q" "none" | ||
"R" "none" | ||
"S" "none" | ||
"T" "none" | ||
"U" "none" | ||
"V" "none" | ||
"W" "none" | ||
"X" "none" // Titan bubble shield | ||
"Y" "none" | ||
"Z" "none" | ||
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"0" "none" | ||
"1" "none" //lava_flow | ||
"2" "none" //lava_rock_hot | ||
"3" "none" | ||
"4" "none" | ||
"5" "none" | ||
"6" "none" | ||
"7" "none" | ||
"8" "none" | ||
"9" "none" | ||
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"splash" "none" //brush water | ||
"slime_splash" "none" | ||
"airburst" "none" //No Surface | ||
"shieldhit" "none" | ||
"holohit" "none" | ||
"critical_hit" "none" | ||
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"headshot_flesh" "none" | ||
"headshot_mechanical" "none" | ||
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"pass_through" "none" | ||
} | ||
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Sound_attacker | ||
{ | ||
"C" "none" | ||
"D" "none" | ||
"E" "none" | ||
"F" "none" | ||
"G" "none" // "ChainLink.BulletImpact" | ||
"H" "none" | ||
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"J" "none" | ||
"K" "none" // mud? | ||
"L" "none" // "Plastic_Box.BulletImpact" | ||
"M" "none" //"ArmorFlesh.BulletImpact" | ||
"N" "none" // sand? | ||
"O" "none" | ||
"P" "none" | ||
"Q" "none" | ||
"R" "none" | ||
"S" "none" | ||
"T" "none" | ||
"U" "none" | ||
"V" "none" | ||
"W" "none" | ||
"X" "none" // Titan bubble shield | ||
"Y" "none" | ||
"Z" "none" | ||
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"0" "none" | ||
"1" "none" //lava_flow | ||
"2" "none" //lava_rock_hot | ||
"3" "none" | ||
"4" "none" | ||
"5" "none" | ||
"6" "none" | ||
"7" "none" | ||
"8" "none" | ||
"9" "none" | ||
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"splash" "none" //brush water | ||
"slime_splash" "none" | ||
"airburst" "none" //No Surface | ||
"shieldhit" "none" | ||
"holohit" "none" | ||
"critical_hit" "none" | ||
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"headshot_flesh" "none" | ||
"headshot_mechanical" "none" | ||
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"pass_through" "none" | ||
} | ||
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Sound_victim | ||
{ | ||
"C" "none" | ||
"D" "none" | ||
"E" "none" | ||
"F" "none" | ||
"G" "none" // "ChainLink.BulletImpact" | ||
"H" "none" | ||
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"J" "none" | ||
"K" "none" // mud? | ||
"L" "none" // "Plastic_Box.BulletImpact" | ||
"M" "none" //"ArmorFlesh.BulletImpact" | ||
"N" "none" // sand? | ||
"O" "none" | ||
"P" "none" | ||
"Q" "none" | ||
"R" "none" | ||
"S" "none" | ||
"T" "none" | ||
"U" "none" | ||
"V" "none" | ||
"W" "none" | ||
"X" "none" // Titan bubble shield | ||
"Y" "none" | ||
"Z" "none" | ||
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"0" "none" | ||
"1" "none" //lava_flow | ||
"2" "none" //lava_rock_hot | ||
"3" "none" | ||
"4" "none" | ||
"5" "none" | ||
"6" "none" | ||
"7" "none" | ||
"8" "none" | ||
"9" "none" | ||
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"splash" "none" //brush water | ||
"slime_splash" "none" | ||
"airburst" "none" //No Surface | ||
"shieldhit" "none" | ||
"holohit" "none" | ||
"critical_hit" "none" | ||
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"headshot_flesh" "none" | ||
"headshot_mechanical" "none" | ||
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"pass_through" "none" | ||
} | ||
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Sound_victim_from_AI | ||
{ | ||
"C" "none" | ||
"D" "none" | ||
"E" "none" | ||
"F" "none" | ||
"G" "none" // "ChainLink.BulletImpact" | ||
"H" "none" | ||
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"J" "none" | ||
"K" "none" // mud? | ||
"L" "none" // "Plastic_Box.BulletImpact" | ||
"M" "none" //"ArmorFlesh.BulletImpact" | ||
"N" "none" // sand? | ||
"O" "none" | ||
"P" "none" | ||
"Q" "none" | ||
"R" "none" | ||
"S" "none" | ||
"T" "none" | ||
"U" "none" | ||
"V" "none" | ||
"W" "none" | ||
"X" "none" // Titan bubble shield | ||
"Y" "none" | ||
"Z" "none" | ||
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"0" "none" | ||
"1" "none" //lava_flow | ||
"2" "none" //lava_rock_hot | ||
"3" "none" | ||
"4" "none" | ||
"5" "none" | ||
"6" "none" | ||
"7" "none" | ||
"8" "none" | ||
"9" "none" | ||
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"splash" "none" //brush water | ||
"slime_splash" "none" | ||
"airburst" "none" //No Surface | ||
"shieldhit" "none" | ||
"holohit" "none" | ||
"critical_hit" "none" | ||
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"headshot_flesh" "none" | ||
"headshot_mechanical" "none" | ||
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"pass_through" "none" | ||
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// Victim headshot sounds taken care of in PlayVictimHeadshotConfirmation(): | ||
//"headshot_flesh" "Flesh.BulletImpact_3P_vs_1P" | ||
//"headshot_mechanical" "Android.Light.BulletImpact_3P_vs_1P" | ||
} | ||
} |
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