-
Notifications
You must be signed in to change notification settings - Fork 39
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Niko
committed
Mar 25, 2023
1 parent
b4da860
commit f41b3bc
Showing
30 changed files
with
11,097 additions
and
11,063 deletions.
There are no files selected for viewing
11,101 changes: 41 additions & 11,060 deletions
11,101
psx-modding-toolchain/games/CrashTeamRacing/include/common.h
Large diffs are not rendered by default.
Oops, something went wrong.
11 changes: 11 additions & 0 deletions
11
psx-modding-toolchain/games/CrashTeamRacing/include/gccHeaders.h
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
#include <psn00bsdk/include/sys/types.h> | ||
#include <psn00bsdk/include/psxetc.h> | ||
#include <psn00bsdk/include/psxgte.h> | ||
#include <psn00bsdk/include/psxgpu.h> | ||
#include <psn00bsdk/include/psxspu.h> | ||
#include <psn00bsdk/include/psxcd.h> | ||
#include <psn00bsdk/include/psxapi.h> | ||
#include <psn00bsdk/include/stdio.h> | ||
#include <psn00bsdk/include/string.h> | ||
#include <psn00bsdk/include/inline_c.h> | ||
|
19 changes: 19 additions & 0 deletions
19
psx-modding-toolchain/games/CrashTeamRacing/include/macros.h
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
// Version = MDD of release, all 1999 | ||
// For example, May 7 would be 507 | ||
|
||
#define AugReview 805 | ||
#define SepReview 903 | ||
#define UsaRetail 926 | ||
#define JpnTrial 1006 | ||
#define EurRetail 1020 | ||
#define JpnRetail 1111 | ||
|
||
#if BUILD == EurRetail | ||
#define FPS 25 | ||
#define ELAPSED_MS 40 | ||
#else | ||
#define FPS 30 | ||
#define ELAPSED_MS 32 | ||
#endif | ||
#define SECOND (FPS * ELAPSED_MS) | ||
#define MINUTE (SECOND * 60) |
33 changes: 33 additions & 0 deletions
33
psx-modding-toolchain/games/CrashTeamRacing/include/namespace_Bots.h
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
struct NavFrame | ||
{ | ||
// 0 | ||
short pos[3]; | ||
|
||
// 6 | ||
short rotX; | ||
|
||
// 8 | ||
short rotZ; | ||
|
||
// 0xA | ||
char data[0xA]; | ||
}; | ||
|
||
struct NavHeader | ||
{ | ||
// 0 | ||
short magicNumber; | ||
short numPoints; | ||
|
||
// 4 | ||
int unk_off4; | ||
|
||
// 8 | ||
struct NavFrame* last; | ||
|
||
// 0xC | ||
char data[0x40]; | ||
|
||
// 0x4C | ||
struct NavFrame frame[1]; | ||
}; |
211 changes: 211 additions & 0 deletions
211
psx-modding-toolchain/games/CrashTeamRacing/include/namespace_Camera.h
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,211 @@ | ||
struct ZoomData | ||
{ | ||
// get distance by mapping camera speeed from: | ||
// [speedMin, speedMax] to [distMin, distMax] | ||
|
||
// 0x0 | ||
short distMin; | ||
short distMax; | ||
|
||
// 0x4 | ||
short speedMin; | ||
short speedMax; | ||
|
||
// 0x8 | ||
unsigned char percentage1; | ||
unsigned char percentage2; | ||
|
||
// 0xA | ||
short angle[3]; | ||
|
||
// 0x10 | ||
short vertDistance; | ||
}; | ||
|
||
struct CameraDC | ||
{ | ||
// 0x0 | ||
int cameraID; | ||
|
||
// 0x4 | ||
// action, | ||
// 0x20000 constantly swaps L2 zoom | ||
int action; | ||
|
||
// 0x08 | ||
// camera mode, zoom out and such | ||
int mode; | ||
|
||
// 0xC | ||
int unk0xC; | ||
|
||
// 0x10 | ||
// desired rotation | ||
short desiredRot[4]; | ||
|
||
// 0x18 | ||
int unk0x18; | ||
|
||
// 0x1c - ptrQuadBlock | ||
// similar to driver +a0, | ||
// quadblock camera is currently above | ||
struct Quadblock* ptrQuadBlock; | ||
|
||
// 0x20 | ||
// VisMem->0x40[player], quadblock->0x44->0x0 | ||
int* visLeafSrc; | ||
|
||
// 0x24 | ||
// VisMem->0x50[player], quadblock->0x44->0x4 | ||
int* visFaceSrc; | ||
|
||
// 0x28 | ||
// quadblock->0x44->0x8 | ||
// which instances are visible from quadblock | ||
struct Instance** visInstSrc; | ||
|
||
// 0x2c | ||
// VisMem->0x60[player] | ||
int* visOVertSrc; | ||
|
||
// 0x30 | ||
// VisMem->0x70[player], | ||
int* visSCVertSrc; | ||
|
||
// 0x34 | ||
char unk30fill[0xC]; | ||
|
||
// 96b20+14c0 | ||
|
||
// 0x40 | ||
int cameraMoveSpeed; | ||
|
||
// 0x44 | ||
struct Driver* driverToFollow; | ||
|
||
// 0x48 | ||
struct TileView* tileView; | ||
|
||
// 0x4C | ||
int unkTriplet1[3]; | ||
|
||
// 0x58 | ||
int unkTriplet2[3]; | ||
|
||
// 0x64 | ||
int unkTriplet3[3]; | ||
|
||
// 0x70 - flags | ||
// & 1 - search "+ 0x1508) | 1;", resets RainBuffer cameraPos | ||
// & 4 - battle end-of-race | ||
// & 8 - just changed direction (forward or backward) this frame | ||
// & 0x10 - mask grab | ||
// & 0x20 - arcade end-of-race | ||
// & 0x100 - changes TrackPath from point->0x4 to point->0x9 | ||
// & 0x200 - (aku hints + save/load) transitioning away from player | ||
// & 0x400 - (aku hints + save/load) snap to player, or transition to player if 0x600 | ||
// & 0x800 - (aku hints + save/load) stationary away from player | ||
// & 0x8000 - frozen camera (disables thread, for character select) | ||
// & 0x10000 - reverse camera | ||
int flags; | ||
|
||
// 0x74 (cam->0x9a is 8 or 0xe) | ||
short driverOffset_CamEyePos[3]; | ||
short unk7A; | ||
|
||
// 0x7c (cam->0x9a is 8 or 0xe) | ||
short driverOffset_CamLookAtPos[3]; | ||
short unk82; | ||
|
||
// 0x84 | ||
int driver5B0_prevFrame; | ||
|
||
// 0x88 - used in CAM_FollowDriver_TrackPath | ||
void* unk88; | ||
|
||
// 0x8C - Interpolate from fly-in | ||
// camera to driver, 0x0000 is fly-in, | ||
// 0x1000 is driver, and between is interpolation | ||
short unk8C; | ||
|
||
// 0x8E - timer for fly-in camera | ||
// animation at beginning of 1P Arcade, | ||
// search "+ 0x1526" for more details | ||
short unk8E; | ||
|
||
// 0x90 - used in Spin360 | ||
short unk90; | ||
|
||
// zoom variable | ||
short unk92; | ||
|
||
// 0x94 | ||
int unk94; | ||
|
||
// 0x98 | ||
short unk98; | ||
|
||
// 0x9a - semi-unused camera mode swap | ||
short cameraMode; // Curr | ||
|
||
// 0x9C | ||
short cameraModePrev; // previous frame | ||
|
||
// 0x9e - frame counter for transition | ||
short frameCounterTransition; | ||
|
||
// 0xa0 | ||
int unk_DC2; | ||
// difference between 8e and 9e? | ||
|
||
// 0xa4 | ||
struct | ||
{ | ||
short pos[3]; | ||
short rot[3]; | ||
} transitionTo; | ||
|
||
// 0xb0 - next byte | ||
// 0xb0 - 2 byte short, speed of camera on track path | ||
char unk_b0[8]; | ||
|
||
// X axis (0xb8) | ||
char unk_b8[8]; | ||
|
||
// 0xb8 - ms countdown timer | ||
// 0xbc - ms countdown timer | ||
|
||
// Y axis (0xc0) | ||
int unk_c0; | ||
|
||
// 0xc0 - distance per frame | ||
|
||
// 0xc2 - frameCountdown | ||
|
||
// 0xc4 | ||
short framesZoomingOut; | ||
|
||
// 0xc6 | ||
short unk_c6; | ||
|
||
// 0xC8 | ||
#if BUILD >= UsaRetail | ||
char data14[0x14]; | ||
|
||
// extra transition effect added | ||
|
||
// This zooms in X and Z | ||
// to get to player, then zooms | ||
// Y in the end | ||
|
||
// 0xd4 - distX per frame | ||
// 0xd6 - distY per frame | ||
// 0xd8 - distZ per frame | ||
// 0xda - frameCountdown | ||
|
||
// 0xdc - end of struct | ||
#endif | ||
|
||
// 0xC8 bytes large in sep3 | ||
// 0xDC bytes large in usaRetail | ||
}; |
67 changes: 67 additions & 0 deletions
67
psx-modding-toolchain/games/CrashTeamRacing/include/namespace_Cdsys.h
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,67 @@ | ||
enum XA_TYPE | ||
{ | ||
CDSYS_XA_TYPE_MUSIC, | ||
CDSYS_XA_TYPE_EXTRA, | ||
CDSYS_XA_TYPE_GAME, | ||
|
||
#if BUILD <= SepReview | ||
CDSYS_XA_TYPE_WARP, | ||
#endif | ||
|
||
CDSYS_XA_NUM_TYPES | ||
}; | ||
|
||
struct XNF | ||
{ | ||
// 0x0 | ||
int magic; | ||
|
||
// 0x4 | ||
int version; | ||
|
||
// 0x8 | ||
int numTypes; | ||
|
||
|
||
// 0xC | ||
int numXAs_total; | ||
|
||
// 0x10 | ||
int numAudioTracks_total; | ||
|
||
|
||
// 0x14 | ||
int numXA[CDSYS_XA_NUM_TYPES]; | ||
|
||
// 0x24 | ||
int firstXaIndex[CDSYS_XA_NUM_TYPES]; | ||
|
||
// 0x34 | ||
int numSongs[CDSYS_XA_NUM_TYPES]; | ||
|
||
// 0x44 | ||
int firstSongIndex[CDSYS_XA_NUM_TYPES]; | ||
|
||
// The number '1' is the | ||
// total number of XA files | ||
// all entries are 0002xxxx | ||
// 0x54 | ||
int XaCdPos[1]; | ||
}; | ||
|
||
struct AudioMeta | ||
{ | ||
// for inserting "Sxx.XA" string numbers | ||
char stringIndex_char1; | ||
char stringIndex_char2; | ||
|
||
// filler | ||
char junk1; | ||
char junk2; | ||
|
||
// \XA\MUSIC\S01.XA;1 | ||
// \XA\ENG\EXTRA\S05.XA;1 | ||
// \XA\ENG\GAME\S20.XA;1 | ||
char* name; | ||
|
||
}; |
Oops, something went wrong.