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Project 5: David Grosman #21

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  • dgrosman
  • Features implemented:
    • Implement deferred Blinn-Phong shading (diffuse + specular) for point lights.
    • Implemented a Bloom Shader using post-process Gaussian blur.
    • Scissor test optimization: I used both quad and spherical light proxies.
    • Optimized g-buffer format.

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