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Project1 Git Link
redde
Implemented flocking using the naive, sparse grid and coherent grid methods.
Ran a run tests to compare methods using NSIGHT and using cudaEventRecord, cudaEventSynchronize and cudaEventElapsedTime to compute average frame time and compare the different methods.
Speed wise Naive was predictably the slowest and the as long as the we clamp the minimum cell size to prevent exceeding the maximum GPU memory (see commented out line 165 in kernel.cu), the fastest solution is the coherent grid despite having to sort 2 buffers.