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How do effects work? How do I mod them? |
Published: Feb 11 2024 by manavortex
Last documented edit: Feb 11 2024 by manavortex
- See effects-modding.md for a hands-on list of changing effects in Cyberpunk
- See effect-components.md for effect explanations by component
- See fx-material-properties.md for animated materials
- While explosions are definitely effects, lights are something else => lights-explained.md
- To position effects, see amm-light-components.md -> #placing-your-light-components
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All effect files are registered in static_effects.csv
. Since that file can only be edited once, you have to merge your own .es files by script.
For instructions on how to do that, check Scripting Cyberpunk -> Effects
An effect's duration is defined in the .effects file:
You can find a particle's lifetime for the individual entries in the modules
array:
These are probably (?) overwritten by effect durations?
Footnotes
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Don't worry, you can't break anything. Each change has to be reviewed by an admin before it is merged back. ↩