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feat/chore(legacy): InvMove Grim Bypass & Chinese translation #5189
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I thought grim doesn't even have invmove check? |
Recently added detections |
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private val isIntave = (mc.currentScreen is GuiInventory || mc.currentScreen is GuiChest) && intave | ||
private val clickWindowList = mutableListOf<C0EPacketClickWindow>() |
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ArrayDeque could be more suitable I think
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ArrayDeque could be more suitable I think
My coding skills are terrible,XD
@MukjepScarlet better now? also @XeContrast I disabled the saveC0E option by default if that's more convenient for users? |
@XeContrast btw I just joined both ac-test & loyisa grimac invmove seems to work w/o the saveC0E option, any reason? |
I only changed these codes. Where do I know why this option is not displayed |
what? like I mean invmove seems to work fine in grimac ac-test/loyisa without the "bypass" |
My mother tongue is not English. I hope to understand it. Because grim only detects changes in c0e when you sprint, you need to stop moving when you send packets |
I still don't understand., see for yourself in https://streamable.com/iomyf4 |
also I'm specifically testing latest grimac not some fork/custom grimac like does it work on diff type of grim or what? |
Bro, I'm watching video at 8 bits/s |
I'll send you a video to see |
ok wait nvm i might misunderstoof you, let me retest |
you mean MultiActionsD check? |
alright2 sorry for the miscom It's working as intended, I had sprint mode legit before |
c and d |
To put it simply, you should stop moving or sprint before closing your inventory |
alright you wanna change anything? or this pr is ready? |
Even if it can't bypass grim, I think it will bypass the others |
Yeah, so ready to merge? |
Yeah |
It can bypass Grim InvMove Check,But you need Stop Moving When Closed