Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: Added velocity hit feature #4878

Open
wants to merge 6 commits into
base: nextgen
Choose a base branch
from

Conversation

AlexanderDotH
Copy link

@AlexanderDotH AlexanderDotH commented Dec 13, 2024

Velocity hit feature for KillAura.

The feature

This feature grants an extra hit if the player is lagging while receiving a combo from an opponent.

@DataM0del
Copy link
Contributor

get detekted!!!

@AlexanderDotH
Copy link
Author

Actually no, load the default gomme config and enable this feature. Never got banned, just adjust the extended reach

@SuicidalEeper
Copy link

Did laugh

@AlexanderDotH
Copy link
Author

Do what you want I don't care at all

@1zun4
Copy link
Member

1zun4 commented Dec 14, 2024

Actually no, load the default gomme config and enable this feature. Never got banned, just adjust the extended reach

No what he means is the code quality tool "Detekt".

Copy link
Member

@1zun4 1zun4 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Good job. I had a similar idea but didn't get to do it so far, but this looks promising. The code needs clean up though, formatting is quite off and a lot of useless semicolons and empty spaces.

@1zun4 1zun4 added this to the 0.22.0 milestone Dec 14, 2024
@AlexanderDotH
Copy link
Author

Thank you it's my first contribution in kotlin

Copy link
Contributor

@DataM0del DataM0del left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks Good To Me ™️, just fix the (unfunny joke start) "detektions" (unfunny joke end)

Copy link
Contributor

@DataM0del DataM0del left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

These changes should fix the detekt errors:

@1zun4 1zun4 removed this from the 0.22.0 milestone Dec 16, 2024
@1zun4
Copy link
Member

1zun4 commented Dec 16, 2024

Can you show us a demo of how it works?

@AlexanderDotH
Copy link
Author

Can you show us a demo of how it works?

Yeah add me on discord: alexdoth

@1zun4
Copy link
Member

1zun4 commented Dec 19, 2024

Can you show us a demo of how it works?

Yeah add me on discord: alexdoth

Please send the video clip here, if you have one. Is it for 1.8 or 1.9 combat? Because I have tried it for 1.9 combat and it did not really do what I thought it does.

@AlexanderDotH
Copy link
Author

AlexanderDotH commented Dec 19, 2024

It's for 1.8 combat. The feature only extends the reach if the player is lagging or fake lagging. You can also disable this behavior by unchecking the "OnlyWhileLagging" option. In the video, I just set the range extension to 1 and enabled "OnlyWhileLagging". It's more like a legit feature since it only does something in a specific edge case where you are getting combos.

I just added the chat messages in the video to demonstrates at which specific time it worked and not. It will be removed in future PRs.

https://youtu.be/TxYWjrKViO8

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants