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This a small arcade-style Sumo Battle prototype with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them.

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Bskasan/MiniArcadeStyleSumoGamePrototype-ULP-

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MiniArcadeStyleSumoGamePrototype-ULP-

ArcadeSumoGame.mp4

This a small arcade-style Sumo Battle prototype with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them.

In this prototype I've practised:

  • Texture Wraps
  • Camera as child object
  • Global vs Local coordinates
  • Get direction of other object
  • Physics Materials
  • Defining vectors in 3D space
  • Normalizing values
  • Methods with return values
  • Debug concatenation
  • Local component variables
  • IEnumerators and WaitForSeconds()
  • Coroutines
  • SetActive(true/false)
  • For-loops
  • Increment (++) operator
  • Custom methods with parameters
  • FindObjectsOfType

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This a small arcade-style Sumo Battle prototype with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them.

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