ArcadeSumoGame.mp4
This a small arcade-style Sumo Battle prototype with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them.
In this prototype I've practised:
- Texture Wraps
- Camera as child object
- Global vs Local coordinates
- Get direction of other object
- Physics Materials
- Defining vectors in 3D space
- Normalizing values
- Methods with return values
- Debug concatenation
- Local component variables
- IEnumerators and WaitForSeconds()
- Coroutines
- SetActive(true/false)
- For-loops
- Increment (++) operator
- Custom methods with parameters
- FindObjectsOfType