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Edit README
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Brandon-Reichman committed Dec 14, 2017
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Expand Up @@ -32,13 +32,21 @@ The user can apply arbitrary rotations in a pair of orthogonal planes
The control scheme is as follows:

A Button: Cycles through planes of rotation.

B Button: Resets objects orientation.

X Button: Switches to orthographic projection.

Y Button: Switches to stereographic projection.

Left Menu Button: Quits application.

Right Menu Button: Open Oculus menu.

Left/Right Index Trigger: Cycles through objects.

Right Grip Trigger: Three-dimensional rotations. (Twist right wrist as if grabbing and turning a dial)

Left Grip Trigger: Four-dimensional rotations. (Twist left wrist as if grabbing and turning a dial)


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