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Level File Structure
BlurOne! edited this page Jun 25, 2024
·
6 revisions
File made of 99 level blocks, each level block contains 116 bytes, making the file 11484 bytes long. If a level is empty, all values are 0x00
; thus all Level files should be the same size.
SS SS XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX OO TT NN NN NN NN NN NN NN NN NN NN NN NN NN
NN NN SS SS
-
SS
: Separator, always0x00
. -
XX
: Block Type-
0x00
empty block -
0x01
spinner -
0x02
horizontal pipe -
0x03
vertical pipe -
0x04
cross pipe -
0x05
horizontal filter (takes args) -
0x06
vertical filter (takes args) -
0x07
cross filter (takes args) -
0x08
horizontal tp -
0x09
vertical tp -
0x0A
cross tp -
0x0B
horizontal changer (takes args) -
0x0C
vertical changer (takes args) -
0x0D
cross changer (takes args) -
0x0E
right bumper -
0x0F
left bumper -
0x10
up bumper -
0x11
down bumper -
0x12
moves -
0x13
sandclock -
0x14
color job -
0x15
traffic light (takes args) -
0x16
dropper -
0x17
next ball - higher defaults to empty block
-
- `YY: Block Arguments
-
0x00
none -
0x01
pink -
0x02
yellow -
0x03
blue -
0x04
green - higher breaks
-
-
OO
: oTime, normally from 1 to 20 (0x01
-0x14
). -
TT
: Time, normally from 1 to 10 (0x01
-0x0A
), if none,0x0A
-
NN
: Char for level name, value is number of the letter in the alphabet plus 4 (ex. A would be 5 and D would be 8), and0xE4
is a blank space,0x00
is a block. Character set unknown.
Note that the last XX
block type does not have its corresponding YY
argument. In case of needing args, the original game will take OO
as the arguments, which can break the game. The remaster will not allow placing augmented blocks in the last slot, and in case of having one when ported from the original game, the argument will be the remainder of its division by 4.