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Color Palettes

BlurOne! edited this page Jul 21, 2024 · 4 revisions

Specifics

Logical was developed with the Commodore Amiga 500 and later the Commodore CDTV in mind—both of which used OCS/ECS. To display 64 different colors simultaneously instead of only 32, the game utilizes the EHB mode. However, when running the game on an AGA, a difference arises due to how EHB works. This chipset doubles the color definition, going from 12-bit RGB to 24-bit RGB. As a result, dividing the color value #333 yields #191919 instead of #111, resulting in a distinct image. Therefore, the colors listed below and used in Re-Logical will align with those displayed on an OCS/ECS system, as those were the original targets.

General

These are color palettes for colors shared independently from the Graphic Set.

Pink

Used in pink balls, stoppers and changers; and teleporter arrows.

Pink

Yellow

Used in yellow balls, stoppers, and changers; directional arrows, free slots in marble displays, hour-glasses, spinner explosions, and the cursor.

Yellow

Blue

Used in blue balls, stoppers and changers; and used slots in marble displays.

Blue

Green

Used in green balls, stoppers and changers; and the cursor.

Green

Metal

Used in spinners, traffic lights, colour handicaps, hour-glasses, teleporters, stoppers, indicators, UI elements, and rail guides in Graphic Set 1.

Metal

Graphic Sets

These are color palettes of the colors that change between graphic sets and are used for tiles and backgrounds.

Graphic Set 1

Graphic Set 1

Graphic Set 2

Graphic Set 2

Graphic Set 3

Graphic Set 3

Graphic Set 4

Graphic Set 4

Title / Credit Screen

Background

Background

Glass

Glass

Light

Light

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