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/** | ||
* @license | ||
* Copyright 2017 Google LLC | ||
* SPDX-License-Identifier: Apache-2.0 | ||
*/ | ||
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/** | ||
* @fileoverview Object in charge of loading, storing, and playing audio for a | ||
* workspace. | ||
* @author [email protected] (Rachel Fenichel) | ||
*/ | ||
'use strict'; | ||
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goog.provide('Blockly.WorkspaceAudio'); | ||
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goog.require('Blockly.utils'); | ||
goog.require('Blockly.utils.global'); | ||
goog.require('Blockly.utils.userAgent'); | ||
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/** | ||
* Class for loading, storing, and playing audio for a workspace. | ||
* @param {Blockly.WorkspaceSvg} parentWorkspace The parent of the workspace | ||
* this audio object belongs to, or null. | ||
* @constructor | ||
*/ | ||
Blockly.WorkspaceAudio = function(parentWorkspace) { | ||
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/** | ||
* The parent of the workspace this object belongs to, or null. May be | ||
* checked for sounds that this object can't find. | ||
* @type {Blockly.WorkspaceSvg} | ||
* @private | ||
*/ | ||
this.parentWorkspace_ = parentWorkspace; | ||
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/** | ||
* Database of pre-loaded sounds. | ||
* @private | ||
*/ | ||
this.SOUNDS_ = Object.create(null); | ||
}; | ||
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/** | ||
* Time that the last sound was played. | ||
* @type {Date} | ||
* @private | ||
*/ | ||
Blockly.WorkspaceAudio.prototype.lastSound_ = null; | ||
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/** | ||
* Dispose of this audio manager. | ||
* @package | ||
*/ | ||
Blockly.WorkspaceAudio.prototype.dispose = function() { | ||
this.parentWorkspace_ = null; | ||
this.SOUNDS_ = null; | ||
}; | ||
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/** | ||
* Load an audio file. Cache it, ready for instantaneous playing. | ||
* @param {!Array.<string>} filenames List of file types in decreasing order of | ||
* preference (i.e. increasing size). E.g. ['media/go.mp3', 'media/go.wav'] | ||
* Filenames include path from Blockly's root. File extensions matter. | ||
* @param {string} name Name of sound. | ||
*/ | ||
Blockly.WorkspaceAudio.prototype.load = function(filenames, name) { | ||
if (!filenames.length) { | ||
return; | ||
} | ||
try { | ||
var audioTest = new Blockly.utils.global['Audio'](); | ||
} catch (e) { | ||
// No browser support for Audio. | ||
// IE can throw an error even if the Audio object exists. | ||
return; | ||
} | ||
var sound; | ||
for (var i = 0; i < filenames.length; i++) { | ||
var filename = filenames[i]; | ||
var ext = filename.match(/\.(\w+)$/); | ||
if (ext && audioTest.canPlayType('audio/' + ext[1])) { | ||
// Found an audio format we can play. | ||
sound = new Blockly.utils.global['Audio'](filename); | ||
break; | ||
} | ||
} | ||
if (sound && sound.play) { | ||
this.SOUNDS_[name] = sound; | ||
} | ||
}; | ||
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/** | ||
* Preload all the audio files so that they play quickly when asked for. | ||
* @package | ||
*/ | ||
Blockly.WorkspaceAudio.prototype.preload = function() { | ||
for (var name in this.SOUNDS_) { | ||
var sound = this.SOUNDS_[name]; | ||
sound.volume = 0.01; | ||
var playPromise = sound.play(); | ||
// Edge does not return a promise, so we need to check. | ||
if (playPromise !== undefined) { | ||
// If we don't wait for the play request to complete before calling pause() | ||
// we will get an exception: (DOMException: The play() request was interrupted) | ||
// See more: https://developers.google.com/web/updates/2017/06/play-request-was-interrupted | ||
playPromise.then(sound.pause).catch(function() { | ||
// Play without user interaction was prevented. | ||
}); | ||
} else { | ||
sound.pause(); | ||
} | ||
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// iOS can only process one sound at a time. Trying to load more than one | ||
// corrupts the earlier ones. Just load one and leave the others uncached. | ||
if (Blockly.utils.userAgent.IPAD || Blockly.utils.userAgent.IPHONE) { | ||
break; | ||
} | ||
} | ||
}; | ||
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/** | ||
* Play a named sound at specified volume. If volume is not specified, | ||
* use full volume (1). | ||
* @param {string} name Name of sound. | ||
* @param {number=} opt_volume Volume of sound (0-1). | ||
*/ | ||
Blockly.WorkspaceAudio.prototype.play = function(name, opt_volume) { | ||
var sound = this.SOUNDS_[name]; | ||
if (sound) { | ||
// Don't play one sound on top of another. | ||
var now = new Date; | ||
if (this.lastSound_ != null && | ||
now - this.lastSound_ < Blockly.SOUND_LIMIT) { | ||
return; | ||
} | ||
this.lastSound_ = now; | ||
var mySound; | ||
if (Blockly.utils.userAgent.IPAD || Blockly.utils.userAgent.ANDROID) { | ||
// Creating a new audio node causes lag in Android and iPad. Android | ||
// refetches the file from the server, iPad uses a singleton audio | ||
// node which must be deleted and recreated for each new audio tag. | ||
mySound = sound; | ||
} else { | ||
mySound = sound.cloneNode(); | ||
} | ||
mySound.volume = (opt_volume === undefined ? 1 : opt_volume); | ||
mySound.play(); | ||
} else if (this.parentWorkspace_) { | ||
// Maybe a workspace on a lower level knows about this sound. | ||
this.parentWorkspace_.getAudioManager().play(name, opt_volume); | ||
} | ||
}; |
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