This repository has been archived by the owner on Jan 19, 2023. It is now read-only.
This is why you should check for bugs before you push an update to anything. Found a couple of bugs that needed squashing, so here's a little update to fix those.
Changelog:
- Export glTF with UVs for both maps and models
- Updated a few things about the XNALara exporter to allow it to better export maps
- Started work on glTF bones (but they're a bit complicated to figure out right now)
EDIT: Attached a slightly newer x64 build with broken bone weights. Future builds will be x64 only, as the version of SharpGLTF I compile with eats RAM like there's no tomorrow.