This document describes the long-term update plan for UCT.
Note that these update plans are not in any particular order and may change, be postponed, or abandoned.
For the long-term update plan of UCT, please refer to PLAN.md, PLAN_zh-CN.md, or PLAN_zh-TW.md.
For specific update content of UCT, please refer to CHANGELOG.md, CHANGELOG_zh-CN.md, or CHANGELOG_zh-TW.md.
The update plans/changelogs in Simplified Chinese are prioritized, while other languages will be translated using GPT upon version number changes.
- Refine BGM controller1
- Store item data in ScriptableObject
- Add pixel-perfect scaling and enlarging to 640x4802
- Refine / UI Dr styled MENU interface and OW save interface
- Refine settings interface
- Redesign settings interface UI
- Add DebugLogger script3
- Call language packs using coroutines instead of calling all at once
- Redesign OW event system
- Add Dr style chase system
- Introduce ink scripting language to the story system
- Add proofreading scene for the story system4
- Add OW story controller
- Store room data in ScriptableObject
- Store bullet data in ScriptableObject
- Store round data in ScriptableObject
- Visualize round system
- Add path bullet generator
- Add the ability to insert subtitles/dialogues during rounds
- Add multiple combats5
- Optimize 3D background
- Fix blue heart
- Fix odd frame
- Redesign collision system to accommodate odd frames
- Refine FIGHT related judgements
- Add monster death judgement
- Complete seven player soul colors
- Add multilingual expansion in naming scene
- Add battle settlement scene
- Add BGM broadcast scene
- Add production team list/thank you scene
- Add store scene
- Add built-in projection frame
- Add 3D renderer
- Add historical text system
- Add storage system
- Add CC subtitle system6
- Add achievement system
- Add UI manager
- Introduce online library
- Add narrator
- Add colorblind filter
- Merge Chinese and English branches, replacing comment texts via script
- Remove unnecessary original textures
- New wiki and video tutorials
Footnotes
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Primarily will add features such as calculating beat counts. ↩
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Will attempt to add two additional options in the settings to allow you to use pixel-perfect filters / enlarge to a larger resolution at 640x480 instead of directly using a larger resolution to save performance. ↩
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This script will encapsulate all Unity's Debug related functions for calling, which are executed only within the editor. ↩
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This scene will list all story content, consistent with in-game display, for quick proofreading. ↩
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Allowing for multiple battles and several combats within the game. ↩
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Localization personnel can provide localized support in advance by releasing a CC subtitle preview version after translation is completed but not formally integrated. ↩