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idk people could just take their coins out right before the day ends |
This honestly. Do taxes currently work for the submission hole, like does any of that money go to the treasury? Because that should be the main way to collect taxes along with stuff like mammon account percentages and the merchant sales taxes |
I think that's better than a once a day tax |
Wait... I thought taxes already apply to the shylock. But as others said having the tax apply on transactions might be better than per day. Honestly having transaction tax and ALSO interest rates might be perfect. Interest rates motivate people to store their money in the vault so the king has funds he can use, and transaction tax for the king to make money. There is no reason to not look at how it works irl and copy it. If it works it works, no need to try to reinvent the wheel. |
then just DIE on the hill bro, shut up, honestly annoying |
One idea I had was to replace the stockpile withdraw versus deposit price and replace it with a sales tax. The only problem is the current difference in withdraw vs deposit price is around 40-50% which is much, much higher than the current default tax rate of 11%. Taxing the shylock is probably a better solution here, just putting this idea out there in case people like it. |
This would be a very different direction but a different idea would be to have a flat tax per day instead of a percentage. Anyone who fails to pay would be marked on a ledger and the guards could go rough them up. I think this would be better than a percent per day or a transaction fee because charging a percentage discourages people from using the shylock whereas a flat daily fee you can be punished for missing would actively encourage people to use the shylock. |
Testmerging, but I'm open to changes. |
About The Pull Request
Have you ever wondered what exactly is taxed by the king? me too.
A deposit fee equal to the tax percentage is applied on each money deposit in the SHYLOCK
The taxed amount is logged, together with the transaction, on the Steward's Nerve Master.
Why It's Good For The Game